The Yin
Name: HollowEyes.
Age: Unknown (old enough to be mature, but young enough to prevent senility).
Gender: Male.
Race: Parasitian (of the Leech clan). Unlike other Parasitians, he no longer has the ability to shapeshift since his tongue was cut out.
Appearance: HollowEyes has two legs, four arms, three eyes and a horn on his head. He is bipedal, and has his third eye is on his chest, which usually remains closed. As for his four arms, they are situated around his neck in such a fashion that they resemble a propellor or the blades of a fan, connected to an appendage similar to a collar. ((See
here and
here for images.))
History: Born not only as a twin (which are considered to be terrible luck in Parasitian society), but as an 'unequal' one, HollowEyes chose to turn on his fellow clan members rather than fusing with his twin sister. His current physical appearance is a result of his partially devouring them in the true manner of a Parasitian (copying physical traits of the prey).
For his actions, HollowEyes' tongue was destroyed (and thus he lost his Parasitian shape-shifting abilities), but the damage had been done, and due to their extremely unusual existance, both HollowEyes and his twin were detested and feared by Parasitian society. The end result was banishment.
Following many years of wandering, they were discovered and captured by a rogue scientist, who was certifiably mad (and also banished from his own society). The scientist utilized their DNA to create three monstrosities that would serve as his underlings alongside HollowEyes and his twin in the scientist's sworn duty to aid humanity (which is on the brink of extinction back in HollowEyes' realm). By aiding humanity, he of course meant enslaving it. Finding his new lifestyle to be rather uninteresting, HollowEyes escaped alone, unable to take his twin with him (as all of the scientist's underlings were seperated).
Having recently been recaptured and having escaped once more, HollowEyes is now reunited with his twin.
Physical Abilities: HollowEyes can spin his arms to enhance his speed (on both land and in water) and jumping capabilities (to the extent of hovering or floating, but not flight). Considerable leg strength, but this is mainly used for jumping/running, and his horn is not for attacking things with unenhanced.
Other Abilities: Whilst his third eye is closed, HollowEyes is able to see and draw upon the thoughts and emotions of others (not to the extent of mind-reading, he is not able to read such specific parts of the mind). When his third eye is opened, it is used for hypnosis/mind control - the strength of which relies upon the weakness of the will of whoever he's hypnotizing.
Weaponry: HollowEyes specializes in three varieties of his own weaponry;
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Arm Blades - His four blade-like arms are his main weapon, spun in a propellor-like fashion to slice the foe by running into or beside them.
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Charms - Charms are small enchanted pieces of paper that affect whatever they directly touch for those of you who don't know, and HollowEyes makes and weilds his own. Generally, charms are used as enhancers to the user or hindrances to the foe, and most effects caused by them are temporary. HollowEyes always carries a few with him, and keeps the rest in a rather unique cabinet, that he is able to summon forth with a special charm.
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Chains of Despair - The Chains of Despair are four long heavy chains, and each one is attached to a large metal jaw with the tattered remains of many charms still stuck to them. The jaws themselves are similar in size and shape to a bear trap, and the weapon is designed to entangle and clamp down on a foe. As the name would indicate, this weapon also affects the foe's morale, and as each trap clamps on the foe, they will feel more and more despair. HollowEyes can only use the Chains of Despair whilst his third eye is open, as the ends of the chains curl around him, the traps themselves levitate and move as he wishes them to. Highly resilient to any form of magic attack, the Chains of Despair are truly a devestating weapon.
Basic Charms: These charms either enhance HollowEyes' physical abilities or hinder his opponents. HollowEyes more powerful charms generally rely on the abilities of animal spiritual beings from his realms, as he is not all that gifted in communing with the elements.
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Charm of the Demonic Squid (blinds the foe) - if applied to the head, enables the user to spit ink (greater accuracy), if thrown on the ground, black fog will billow out (greater area).
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Charm of the Vexing Fox (gives the user claws and fangs) - usually applied to the hands or head, it sharpens the fingers into razor-like claws and gives the user a set of needle-sharp fangs.
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Charm of the Petrified Beetle (turns skin to stone, recently upgraded) - turns whatever part of the body it is applied to into stone. This charm can be used either on the user to increase physical defense or on the foe to hinder their movements. The upgraded form, which is what HollowEyes currently uses, increases the size and density of his horn greatly. However, when applied to someone other than HollowEyes, the same effects as the regular charm take hold.
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Charm of the Reflecting Waters (creates illusionary copies of the user) - generally used to confuse the foe, the copies it creates are capable of performing physical actions (eg: lifting, throwing, etc.), but will dissolve if any amount of stress is placed on their body (like being attacked).
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Charm of the Liquid Flames (creates a river of lava for a limited amount of time) - can be used offensively or defensively, or for both (as demonstrated by HollowEyes sticking them to the outside of the EC fortress), this charm is pretty self-explanitory.
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Charm of the Devouring Locust (destroys small areas of forest, grassland, etc.) - generally only has one use, the simplest form of the Locust charms that HollowEyes carries.
Summoning Charms: These charms summon forth things from HollowEye's realm. Their strength is dependant on the bond between the user of the charm and the spirits that the charm draws from.
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Charm of the Ensnaring Vine (summons vines) - these vines will try to grab and hold onto the closest living thing, and are useful for immobilizing the foe. Probably HollowEye's weakest summoning charm, since as previously mentioned, HollowEye's isn't very skilled with the elements, and works better with spiritual beings of creatures.
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Charm of the Locust Fiend (summons locust fiends) - This charms requires two users to activate it; the first of whom must be the user, and the second must be the one who the locusts are to devour. The charm itself requires a few moments to charge and gives out a large magical blast-like discharge shortly after it's activation. The fiends themselves are reasonably unintelligent and weak, but they make up for these shortcomings with their insatiable hunger and large numbers. Loyal only to HollowEyes, they can devour any organic matter (but cannot devour inorganic matter, such as metals, rocks and the like). They can speak, but their language is a relatively unpleasant mix of shrieks and clicks, which HollowEyes himself only has a basic grasp of. HollowEyes has some of his strongest ties with the Locust spirits in his realm, and as such it can be considered one of HollowEyes most powerful charms.
Other Notes: HollowEyes cares little about money, but is very interested in rarities - the Chains of Despair themselves are a one-of-a-kind weapon, and as well as making his own charms, he especially likes to see and hear other people's works.