*This one is ripped form Blackstar, I'll change it to this forum's standard if asked to however.*
Name:
Markus
Age:
About 20ish from the looks of him.
Gender:
Male
Species:
Plain ol' human
Description and Physiology:
Human like really, there's nothing particularity special about him... well not that is instantly visible anyway. He has brown hair, a goatee, A long brown leather overcoat, plain top and trousers of various earthy browns and a solid looking pair of boots. He always wears a pair of leather gloves as well, one of which is hiding an unusual metal hand, an intricate clockwork contraption that does however look very much combat ready. Oh and don't forget the hat, the brown and battered wide rimmed hat.
Physical Abilities:
Markus' clockwork hand is much stronger than a human hand would be. Not immensely strong he could probably crush a metal pole with a little effort.
Signature Moves/Attacks:
He likes his crossbow very much, and so is rather good with it. Markus'll usually keep a variety of bolts with him, however times have been hard for him and he's down to his ordinary bolts. He used to have a lot of fun with the explosive ones.
Weaponry:
His trusty crossbow and a short sword for good measure. His clockwork hand also as a little hidden blade for emergencies.
Equipment:
Markus usually only carries his weapons, a few supplies to stay alive, and the clothes on his back. This is mostly because he hand is something of a swiss army knife. As well as the hidden blade mentioned earlier it can also be used pick conventional locks, disarm a variety of traps and open cans.
Doesn't tell the time however.
Home:
Wherever he is at the time, Markus is a travelling mercenary, staying at various inns or out in the great outdoors as required.
Origin:
Markus did come from a great city, however events in this city (or rather a certain guild in the city) drove him away.
History:
Markus has always wanted to be a merc. He joined the Mercenaries Guild as soon as he could and all went well until he was told to kill his best friend or be killed himself. He left to find his friend and instead agreed wit her that she would leave the city (and province) altogether, whilst Markus would return to the guild and claim she was dead. He could not bear to go back however. he hated them for what they tried to force him to do and wanted nothing more to do with the guild. He left the city and never came back, and swore he would never join the guild or any other again.
Alignment:
Neutral as neutral can be.
Personality:
Markus is somewhat cynical and anti social...
Okay he's VERY cynical and a complete ****. Unless you're paying him, then he becomes a little more amenable. Sort of.
Known Weaknesses:
Well aside from that fact that he is only human, his personality has landed him in more then a few fights in the past, and probably many more in the future.
Allies:
Markus doesn't do allies. Not anymore.
Borg12345s characters
Borg12345s characters
<blockquote class='quote_blockquote'><dl><dt>Borg12345</dt><dd>Oct 21 2010, 06:31 PM</dd></dl><div>*This one is ripped form Blackstar, I'll change it to this forum's standard if asked to however.*[/quote]Well, the big thing about this world, is that there -is- no standard! So anything you can think up is fine!
Borg12345s characters
Awesome, I'll just leave it as it is then.
Borg12345s characters
SEE LAST POST, I dun change the character a bit.
Last edited by Borg12345 on Tue Dec 11, 2012 11:41 pm, edited 1 time in total.
Borg12345s characters
(The first ever character I've typed up on Pax! This one is based on one of my very favourite LARP characters.))
Name: Tarath
Gender: Male
Race: Human
Appearance: What does your character look like?
Abilities: Very skilled with a pair of daggers, or anything small and sharp. He's relatively skilled in unarmed combat when he's deprived of his favourite things in the whole wide world.
Personality: Tarath is completely and psychotically insane. He rarely takes anything seriously, and regards people in the same way a young child might regard a fly they're pulling the wings off. If he decides to kill someone, he will. One way or another the last thing they'll hear will be his manic laughter.
History: Tarath has spent most of his life inside an asylum, with no hope of being released. Regularly getting into fatal fights with the other inmates and having killed three doctors now, Tarath is in isolation a lot of the time, only mingling with the other inmates when it's time for meals and mandatory exercise.
It wasn't always like this. Whilst Tarath was always broken, he only only began toshow his murderous streak when he was rejected by the only girl he'd ever had a relationship beyond "what happens if I hurt them there." The night it happened he crept into her room whilst he was sleeping and tore her heart out, and scribbled on the walls in blood.
"I watched you every day and every night.
I dreamed you could guide my twisted mind towards the light.
I poured out my soul to bare
You screamed, you fought, you ran, looking back you did not dare...
You tore out my heart... I’VE RETURNED THE FAVOUR! HAHAHAHAHA!"
A guard found him sitting in a pool of blood, giggling and cradling the dead girl. He was sent away to the asylum, and hasn’t been seen again.
Notes: This is a very violent character, and not only liable to kill your character and generally anyone if he feels like it, he's liable to do it in a gruesome way. If you're uncomfortable with playing with this sort of character, please let me know so I can avoid using him in an RP you're in, or will be in.
Name: Tarath
Gender: Male
Race: Human
Appearance: What does your character look like?
Abilities: Very skilled with a pair of daggers, or anything small and sharp. He's relatively skilled in unarmed combat when he's deprived of his favourite things in the whole wide world.
Personality: Tarath is completely and psychotically insane. He rarely takes anything seriously, and regards people in the same way a young child might regard a fly they're pulling the wings off. If he decides to kill someone, he will. One way or another the last thing they'll hear will be his manic laughter.
History: Tarath has spent most of his life inside an asylum, with no hope of being released. Regularly getting into fatal fights with the other inmates and having killed three doctors now, Tarath is in isolation a lot of the time, only mingling with the other inmates when it's time for meals and mandatory exercise.
It wasn't always like this. Whilst Tarath was always broken, he only only began toshow his murderous streak when he was rejected by the only girl he'd ever had a relationship beyond "what happens if I hurt them there." The night it happened he crept into her room whilst he was sleeping and tore her heart out, and scribbled on the walls in blood.
"I watched you every day and every night.
I dreamed you could guide my twisted mind towards the light.
I poured out my soul to bare
You screamed, you fought, you ran, looking back you did not dare...
You tore out my heart... I’VE RETURNED THE FAVOUR! HAHAHAHAHA!"
A guard found him sitting in a pool of blood, giggling and cradling the dead girl. He was sent away to the asylum, and hasn’t been seen again.
Notes: This is a very violent character, and not only liable to kill your character and generally anyone if he feels like it, he's liable to do it in a gruesome way. If you're uncomfortable with playing with this sort of character, please let me know so I can avoid using him in an RP you're in, or will be in.
Borg12345s characters
The following is the last known recording of a Dr Ryan Hall, a xenologist who specialised in the study of extraterrestrial artificial life. His latest, and final, discovery was the holy grail of his field.
"Dr Ryan Hall logging in at 3:45pm on the... 268th day on this planet. I still don't know if some sort of calendar has been worked out yet.
The excitement in his voice was unmistakeable.
"I... I have found one. I've finally found one. One of the long lost ancient creators is lying on the examination table RIGHT NOW! It was incredible, I was just investigating some unusual energy readings near that strange forest and before I knew it I found this spike of energy under the ground beneath my feet! So I dug and... and I found the most important discovery of my life!
Enough of my rambling, procedure must be maintained. The subject is a tall, humanoid machine. 7ft and 32" to be exact. The structure is slender, almost skeletal. The materials are not anything I've ever encountered but the construct has the appearance of silver, with some gold thrown in. The strangest thing of all is this mesh of metal... almost like a cloak? Fascinating..."
In the background, a click is heard. Then a few more.
"Oh my... Oh my! It's moving, it's activating! It's sat up now, and... and it's eyes are glowing a most unearthly green. This is amazing!"
Suddenly, another voice is heard. Or rather, an amalgamation of many different voices is heard.
"State your designation."
"P-pardon?"
"State your designation, mortal."
"Oh, erm, Dr Ryan Hall!"
"Dr Hall. State our location."
"W-we're at my laboratory, some ways off from a large settlement. They all call it the encampment right now. Wait, where are you going? I have so many questions, may I at least know your name?!"
There was a chilling silence.
"Please, just- ARRR*GURGLE*-"
And then the sound of the doctor being choked. After a few seconds, the machine spoke again.
"My name? In your tongue... I am Artificer."
Finally, there was a sickening and wet snap.
------------------------------------------------------
The Artificer empire spanned the entire universe at one point. Once a mortal race themselves, the Artificers were masters of science and the physical realm and used this advanced technology to slaughter and subjugate every civilisation they came across.
The Artificers mastery of technology, from their sophisticated self repair technology to their terrifying phase technology, does not end at their own inventions. Possibly the biggest weapon at the Artificers disposal is the ability to adapt as easily as you or I might breathe. Entire armies have been laid to waste as Artificer hands pluck weapons from their foes and twist them into their own creations, going as far as to integrate part of themselves into the abominable combination of technology.
This ability is not limited to weapons or other technology however, as the doomed survivors of an Artificer attack would attest to, if they were capable of it. It is not unknown for the Artificers to take the living and transform them into mindless drones known as Husks. What remains of the poor soul is unknown but these slaves are forever mindless and obedient, more than willing to jump into the line of fire or toil away for hours on the most horrendous of tasks, including creating more Husks. Some say if you listen closely, you can hear them begging for death.
The empire was not to last however for one element of the universe forever foiled the Artificers, and that element was magic. For all of the technological horrors at their disposal, no Artificer could understand or utilise magic. This one weakness was to be their undoing.
The last bastion of mortal freedom came in the form of a race known now only as the Hospitallers. These people were the antithesis of the Artificers it was said and were the only force strong enough not to buckle under the metal boot of Artificer oppression. Magic held the key to their strength and after hundreds of years of bloody war, the Hospitallers finally won out. The details of their final victory are lost in time, but what is certain is that the Artificers were forced into hiding, scattered forever in the universe whilst the saviours of the mortal races faded into history, all but forgotten.
The influence of the Artificers can still be felt to this day. Dark stories and strange artefacts have been preserved though the years, lost relics and warnings of times past. Not a single civilisation has been untouched by the Artificers, although none know the true nature of these echos of the past.
* illustration to come... eventually*
"Dr Ryan Hall logging in at 3:45pm on the... 268th day on this planet. I still don't know if some sort of calendar has been worked out yet.
The excitement in his voice was unmistakeable.
"I... I have found one. I've finally found one. One of the long lost ancient creators is lying on the examination table RIGHT NOW! It was incredible, I was just investigating some unusual energy readings near that strange forest and before I knew it I found this spike of energy under the ground beneath my feet! So I dug and... and I found the most important discovery of my life!
Enough of my rambling, procedure must be maintained. The subject is a tall, humanoid machine. 7ft and 32" to be exact. The structure is slender, almost skeletal. The materials are not anything I've ever encountered but the construct has the appearance of silver, with some gold thrown in. The strangest thing of all is this mesh of metal... almost like a cloak? Fascinating..."
In the background, a click is heard. Then a few more.
"Oh my... Oh my! It's moving, it's activating! It's sat up now, and... and it's eyes are glowing a most unearthly green. This is amazing!"
Suddenly, another voice is heard. Or rather, an amalgamation of many different voices is heard.
"State your designation."
"P-pardon?"
"State your designation, mortal."
"Oh, erm, Dr Ryan Hall!"
"Dr Hall. State our location."
"W-we're at my laboratory, some ways off from a large settlement. They all call it the encampment right now. Wait, where are you going? I have so many questions, may I at least know your name?!"
There was a chilling silence.
"Please, just- ARRR*GURGLE*-"
And then the sound of the doctor being choked. After a few seconds, the machine spoke again.
"My name? In your tongue... I am Artificer."
Finally, there was a sickening and wet snap.
------------------------------------------------------
The Artificer empire spanned the entire universe at one point. Once a mortal race themselves, the Artificers were masters of science and the physical realm and used this advanced technology to slaughter and subjugate every civilisation they came across.
The Artificers mastery of technology, from their sophisticated self repair technology to their terrifying phase technology, does not end at their own inventions. Possibly the biggest weapon at the Artificers disposal is the ability to adapt as easily as you or I might breathe. Entire armies have been laid to waste as Artificer hands pluck weapons from their foes and twist them into their own creations, going as far as to integrate part of themselves into the abominable combination of technology.
This ability is not limited to weapons or other technology however, as the doomed survivors of an Artificer attack would attest to, if they were capable of it. It is not unknown for the Artificers to take the living and transform them into mindless drones known as Husks. What remains of the poor soul is unknown but these slaves are forever mindless and obedient, more than willing to jump into the line of fire or toil away for hours on the most horrendous of tasks, including creating more Husks. Some say if you listen closely, you can hear them begging for death.
The empire was not to last however for one element of the universe forever foiled the Artificers, and that element was magic. For all of the technological horrors at their disposal, no Artificer could understand or utilise magic. This one weakness was to be their undoing.
The last bastion of mortal freedom came in the form of a race known now only as the Hospitallers. These people were the antithesis of the Artificers it was said and were the only force strong enough not to buckle under the metal boot of Artificer oppression. Magic held the key to their strength and after hundreds of years of bloody war, the Hospitallers finally won out. The details of their final victory are lost in time, but what is certain is that the Artificers were forced into hiding, scattered forever in the universe whilst the saviours of the mortal races faded into history, all but forgotten.
The influence of the Artificers can still be felt to this day. Dark stories and strange artefacts have been preserved though the years, lost relics and warnings of times past. Not a single civilisation has been untouched by the Artificers, although none know the true nature of these echos of the past.
* illustration to come... eventually*
Last edited by Borg12345 on Tue Dec 11, 2012 11:49 pm, edited 1 time in total.