Jent's Storage of Profiles

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Jent
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#1

Post by Jent » Fri Aug 12, 2011 8:34 pm

DIRECTORY - Work in progress/Soon to be a presentable sort

* The Jentil

* The Grathon

* The Huldre

* The Humanoid

* The Ala

* The Succubus
<small>...</small>

* ???

* The Demi-Jann

* Qendrim

* Aaron...

* Alex Valens

* Dusk-Stabber

* Drausus
Last edited by Jent on Tue Nov 17, 2015 2:33 am, edited 1 time in total.

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#2

Post by Jent » Fri Aug 12, 2011 8:50 pm

<big>The Jentil</big>


Name/Titles:
Jent, The Jentil, The Distortionist

Species:
Jentil (Demonic Tainted)

Background:
The 'Immortal Man' living longer than he can possibly remember; keeping to most of the original traits regarding his humanity, any notable oddities to his physiology would largely reside in the lack of any lasting genetic damage by time and the neural wiring from the extensive use his mental abilities. He stands at a height range of 162-178cm bearing a Mediterranean complexion with brown hair and eyes, typically of moderate figure to average out his physical aptitude. Though, despite the lack of any appearance of aging to the material body, it left an impression on the ethereal-form to display his extreme age to those who can perceive the soul.

Due to time spent wandering, Jent cares little of fashion choice of what he wears from both the constant years of adapting to general demeanor towards it, with casual clothes of the 21st century seem to be worn most often. The idea of worrying the style of ones garments would be merely a bleeding through of a different issue.

Which even a more promising 'recent' change to his life, he is still well known to over-think situations that may lead to heightened anxiety. A innate altruistic quirk to wanting to help those that he can born out of witnessing much despair in several millennia.

Natural Abilities:
Except for negligible senescence and heightened mental capacity, there are no other inherent traits to his body. However, when his soul recombined at the aid of those close to him, the Yin-Half became tainted while possessed by Anima Fateburn. The demonic influence that dwells within expanded his potential of power as well drawbacks.

Tempered Skills:
Distortion - The power to alter reality from merely warping it so long effect remains active, to fundamentally rewriting it within the confines of the current laws, is a proof in function of 'mind-over-matter' quite literally. It stems from the user's mind ability to instinctively comprehend the various underlying principles of world around them and/or their own existence, with the explanation of its process hard to confine within regular words to the average mind.

Essentially, the discipline falls under the scope of two methodologies in explaining how it functions. The External Variant the Jentil possesses some specialization towards gives him enhanced control over matter and energy around him, with more familiar substances easier to manipulate allow him to sensing the presence of others and generate 'solid light.' From this being a recent 'upgrade' as far as he can recall, how far the outer limits of his affinity goes it remains unknown.

Incubus Relation - As mentioned prior and later, a demonic taint resides within his own soul, providing different characteristics to his own abilities. Jent currently is capable of meshing Charm Magic into solid mental energy to influence those it touches, however, being highly variable in strength due to the recent learning of the technique.

Weaponry/Equipment:
Emerald Bow - A relic once from a world he previously lived in, Blackstar Dojo, was given to him by Au'Marui to help combat the Collector and other forces through its plant-controlling ability. It was left behind at the Headquarters of KoI when he and his wife eloped to [REDACTED] so it could be used by another while away.

Wrist-Band - A replacement for the locket he given to Swix prior their marriage; the lesser vitrum flexile tool still provides adequate support for him through amplifying Distortion, storing memories, and among other built functions.

Black Diamond - A gift to access the hidden home of underground that Furnace, Fade and Swix all used to reside in together; was given at the same time the fellow Knight Thorn-Dancer received her own.

Poké Ball - Device offered by Au'Marui to maintain Lorea as his trainer; currently in the hands of Maria the huldra.

Relationships:

------

Pokémon

Name:
Floette

Age:
N/A

Description:
Nature - Sassy
Image

Abilities:
Flower Veil - Aids in maintaining plants nearby her from getting ill

Species:
Single Bloom Pokémon; Fairy-Type

Weaponry:
Wish
Razor Leaf
Fairy Wind
Lucky Chant

Known Weaknesses:
Weak immunity system (Poison-like damage), aversion to high iron content (Steel-like damage)

History:
During one of the bus rides through the Multiverse, the little fairy tagged along with Jent. However, she currently watches over the huldra Maria when her normal assistant isn't around.

------

Name/Titles:
Drausus, in substitution of Jent to reduce confusion over identity

Species:
Jentil

Background:


Natural Abilities:


Tempered Skills:
Distortion - The power to alter reality from merely warping it so long effect remains active, to fundamentally rewriting it within the confines of the current laws, is a proof in function of 'mind-over-matter' quite literally. It stems from the user's mind ability to instinctively comprehend the various underlying principles of world around them and/or their own existence, with the explanation of its process hard to confine within regular words to the average mind.

Weaponry/Equipment:
Vitrum Flexile Devices...

Relationships:
Last edited by Jent on Mon Sep 21, 2015 7:07 am, edited 1 time in total.

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#3

Post by Jent » Fri Aug 12, 2011 11:43 pm

<big>The Grathon</big>


Name:
Grathon

Age:
N/A

Gender:
Nothing; uses male pronouns

Species:
... A Grathon?

Description and Physiology:
Image
- Immortality (Derived from the ichor within; capable of reforming himself from the source itself)
- Budding (breaking off and remolding his physical body into empty vessels able to self-generate ichor)
...

Physical Abilities:
...

Signature Moves/Attacks:
...

Weaponry:
...

Equipment:
...

Home:
The Headquarters of the Knights of Insanity; Pax

Origin:
[REDACTED]

History:
Time Dwelt on [REDACTED] - [REDACTED]

Time Dwelt on Blackstar - Less than a decade?

Time Dwelt on Pax - From start of world to now*

Alignment:
Neutral; abiding by his own personal code, which may detract from those around him

Personality:
Laid-back, would rather enjoy a nice conversation with company than needless quarreling. Insults will go only so far as long they do not set off his sensitive senses.

Known Weaknesses:
- Physically will go inert when having lost too much ichor
- 'Dying' will take time to recover afterwards; could be any time more or less than a week depending on circumstances applied
- Can be a bit ignorant at times from lack of understanding social interactions/fields unfamiliar with


Allies:
Knights of Insanity and their respective allies

------

Squires

Name:
Priscus; The Messenger

Age:
Several years old as a Homunculus; unknown when human

Description:
Nature - Timid
Image

Abilities:
Lightning Rod - Converts electricity into boosts in power

Pokémon/Distortion Blend

Teleportation - So long he has a 'coordinate' of where he is bringing himself to, or in the case of objects-having 'imprinted' enough mental energy to drag it over where he is currently at, Priscus is quite competent at the Distortion technique.

Sustainable Copies (Double Team + Substitute) - Bypassing the usual constraints of both techniques, using both in conjunction of Distortion allows Priscus so create solid clones that can act independently of control while retaining a link to the original as his personality. However, once they 'die' by whatever means, a batch of ichor will be released into the air with its volume determined on the energy leftover-reabsorbed by another capable shouldn't have such spillage, though.

Thundershock - (Generates a jolt of electricity that is shot towards a target which might cause Paralysis; can alter its path with Distortion)

Quick Attack - (Sprints at higher speeds to cross distances in shorter amounts of time or surprise attacks to enemies)

Species:
Homunculus (Grathonian Variant?); in form of a Pikachu

Weaponry/Equipment:
When accessible, Priscus can teleport basic vitrum flexile tools to him during his travels from a locker he has hidden. Though, he might carry a pendant in more riskier areas to be safe.

Known Weaknesses:
Pokémon Related - Material that sap his electrical energy (Ground-type like damage)

History:
Time Dwelt on Earth - [REDACTED]

Time Dwelt on Blackstar - Less than a decade?

Time Dwelt on Pax - From start of world to now*
---

Name:
Sethre; The Dragon-Knight

Age:
Several years old as a Homunculus; unknown when human

Description:
Nature - Adamant
Image

Abilities:
Blaze - Fire-related abilities are raised when in a pinch

Dragon-Knight Techniques
...

Pokémon/Distortion Blend
Alloyed Shroud (Devised from 'Metal Claw') - Experimenting at properties of the selective limb technique, Sethre managed to enhance its functionality by being able to coat any part of his body in the shroud of magical metal from within. Flexible, he can either let it 'settle' into an outer coating over his skin, or let it remain in a liminal state that allows him to temporarily attack as if the entire section was composed of the substance

Smokescreen - (Expels a cloud of smoke in the area to obscure vision and smell; might be improved upon later with more training)

Flamethrower - (Expels a torrent of flames in a straight line; might be improved upon later with more training)

Wing Attack - (Strengthened control over wing muscles to allow flight and strike; might be over-shadowed as a named 'move' later down the line)

Species:
Homunculus (Grathonian Variant?); in form of a Charizard (or Charmelon)

Weaponry/Equipment:
None Known

Known Weaknesses:
Pokémon Related - Earth based attacks (Rock/Earth-type like damage), unstable with electrical currents in flight mode (Electric-type like damage), and getting soaked by water (Water-type like damage)

History:
Time Dwelt on Earth - [REDACTED]

Time Dwelt on Blackstar - Less than a decade?

Time Dwelt on Pax - From start of world to now*

---

Name:
Seianti; (“The Werido†:P ))

Age:
Several years old as a Homunculus; unknown when human

Description:
Nature - Naughty

Image

Abilities:
Compound Eyes – Raises the accuracy of her abilities from the heightened sight; she has been dabbling on increasing the efficiency as well to blend in the likeness of Tinted Lens

Pokémon/Distortion Blend

Flight - (While the color may vary, Seianti can summon a pair or more of purple wings to allow flight and extend her means of combat)

Sleep Powder - (summons a big cloud of sleep-inducing dust around the target)

Quiver Dance - (orchestras different movements or dances to stimulate the rush of energy throughout the body)

Bug Buzz – (vibrates her own body or distorts it into a funnel of waves in a damaging attack or to sense echos)

Psybeam - (fires a peculiar ray of light to attack a foe mentally; can be subjected with Distortion to modify the effects it causes in the target's mind)

Species:
Homunculus (Grathonian Variant?); once before in the form of a Butterfree

Weaponry/Equipment:
A hidden dagger, a vitrum flexile pendant, and a few basic items that varies at times

Known Weaknesses:
Pokémon Related - Extreme temperatures (Fire/Ice-type like damage); unstable with electrical currents (Electric-type like damage); Earth based attacks (Rock-type like damage); strong wind currents (Flying-type like damage)

History:
Time Dwelt on Earth - [REDACTED]

Time Dwelt on Blackstar - Less than a decade?

Time Dwelt on Pax - From start of world to now*

---

Name:
Sergius; ('The Hopeless†:P)

Age:
Several years old as a Homunculus; unknown when human

Description:
Nature - Careful

Image

Abilities:
Inner Focus - Generally prevents flinching, though seems to be having difficulty with this ability recently

Pokémon/Distortion Blend

Leech Life - (Drains blood and/or life-force of target bitten to restore ones own health)

Confuse Ray - (Summons a sinister ray of light that can confuse the target)

Bite - (Strengthened control over jaw muscles to allow increased piercing damage; might be over-shadowed as a named 'move' later down the line)

Wing Attack - (Strengthened control over wing muscles to allow flight and strike; might be over-shadowed as a named 'move' later down the line)

Species:
Homunculus (Grathonian Variant?); in form of a Crobat

Weaponry/Equipment:
None

Known Weaknesses:
Pokémon Related - Extreme cold (/Ice-type like damage); unstable with electrical currents (Electric-type like damage); difficulty breathing in abrasive matter (Ground-type like damage) Earth based attacks (Rock-type like damage); susceptible to mental attacks and control (Psychic-type like damage)

History:
Time Dwelt on Earth - [REDACTED]

Time Dwelt on Blackstar - Less than a decade?

Time Dwelt on Pax - From start of world to now*

((Sergius - Currently residing within Harpy's den as their 'pet'))
Last edited by Jent on Sat Jul 25, 2015 8:05 am, edited 1 time in total.

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#4

Post by Jent » Wed May 14, 2014 9:41 am

<big>The Huldre</big>


Name:
Alva 'Maria' Idfure

Age:
21

Gender:
Female

Species:
Huldre (f. Huldra)

Description and Physiology:
- Standard Huldre Traits (plant/fungi/animal physiological functions with Troll/Fey likeness)
- Hollow-back
- Animal Tail (Bovine-Tail from Wattle Sect)
- Regeneration of tissue
- Magical Affinity (Towards Plant and Celestial magic)

- A 'Legacy' (quarter Celestial lineage derived from Rafrika in the physical avatar of Thiazi)



Physical Abilities:
-

Supernatural Abilities
Vegetation Manipulation -

Legacy Gift -

Signature Moves/Attacks:
Plant-Magic -

Celestial Magic -

Weaponry:
...

Equipment:
-


Home:
The Headquarters of the Knights of Insanity; Pax

Origin:
Doggerland (Pax Sub-World)

History:
[REDACTED]

Alignment:
...

Personality:
Altruistic, orderly, timid

Known Weaknesses:
...

Allies:
Knights of Insanity and their respective allies

---

Name:
Solveig

Age:
Older than Maria; younger than Skathi

Gender:
Female

Species:
Huldre (f. Huldra)


Description and Physiology:
- Standard Huldre Traits (plant/fungi/animal physiological functions with Troll/Fey likeness)
- Hollow-back
- Animal Tail (Vulpine-Tail from Whimwham Sect)
- Regeneration of tissue
- Magical Affinity (Fire, light, and some illusion magic)

- Whimwham Eyes (Composed of a crystalline-like formations; high durability and access to unique techniques)

Physical Abilities:
-

Supernatural Abilities
Whimwham Eyes -

Signature Moves/Attacks:
-
- Tracking; internal sight of organic and magical forms (not to the detail of the Wyrd Eyes, though)
- Will-O-Wisps; extend range of sight and can form links with others per 'wisp
- Manipulating 'solid' energy from within as well fire manipulation
- Manifesting said energy into external armor to increase offensive and defensive capabilities; able to discriminate what can phase through it
- Restorative magic
- Svalinn; accessible when a Wyrd eye 'eclipse' one of her own, Solveig can summon and control black flames able to destroy energy into nothing
- ...


Weaponry:
Doesn't tend to use normal weapons since she usually forms them with her magic; though has some experience with sword and bow

Equipment:
-


Home:
The Headquarters of the Knights of Insanity; Pax

Origin:
Doggerland (Pax Sub-World)

History:
[REDACTED]

Alignment:
...

Personality:
Extroverted, naive

Known Weaknesses:
...

Allies:
Knights of Insanity and their respective allies

------

Slimoids

Name:
...

Age:
Very young

Description:
...

Abilities:
-

Species:
Slimoid

Weaponry:
...

Known Weaknesses:
...

History:
...

---

Name:
...

Age:
Very young

Description:
...

Abilities:
-

Species:
Slimoid

Weaponry:
...

Known Weaknesses:
...

History:
...
Last edited by Jent on Thu Jun 18, 2015 4:06 am, edited 1 time in total.

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#5

Post by Jent » Thu Aug 28, 2014 12:12 pm

<big>The Humanoid</big>


Name:
Tages (Tarches); Nazo (Junior)

Age:
Late Teens

Gender:
Male

Species:
Humanoid (altered through Blue Magic)

Description and Physiology:
Typically dresses himself in the style of his magic; predominantly blue clothes and armor. More or less, Tages stands near 165cm tall with black hair trimmed to a tidy length, and a fine olive tone disrupted by various scars underneath his garments.

Physical Abilities:
While not as squishy compared to most magic-users, Tages falls below average in the field of athleticism without the aid of his mystical arts. To be fair, his endurance typically lasts longer than his mana pool when ignoring accessory power sources.

Supernatural Abilities:
Blue Magic - An adaptive skill which the user receives an attack (usually from creatures than channeled spells) directly on their body and then can replicate said power to a varying level of complexity. Tages, with help of his second ability, can broaden which he can absorb.

Distortion - Shortly after the Alchemist's return from the Void, both of them instigated a Homunculus exterminating spree to rid Blackstar Dojo of the secretive parasites. As such, Tages incorporated their natural abilities into his own repertoire, expanding upon the power in ways the progenitor couldn't. Summoning sealed entities from his own soul, advancing the work of the enchanted mirrors, and others techniques augmented by this power.

Signature Moves/Attacks:
Transmogrification - Devised largely from examining the physiology of the Grathon, Tages can appear as numerous beings, emulating their abilities while in their forms. However, it is not without flaws. The transformation hampers any magic that isn't correlated directly with the guise chosen (if it wasn't a fire-breathing turtle, then a no-go) or the durability it has. A solid blow or proper disruption will dispel it; mainly restricting the usage for maneuverability access or camouflage.

Needles - Still a novice in applying his magic to nonliving materials, metals and glass prove to be the glowing exception for the time being. Refining his essence into tiny shards, Tages can stretch his area of effect of living bodies by implanting these points in the targets.

Faded State – Since blue magic relies on the user being attacked or inflicted directly, this fashions an image that will receive the pain and knowledge back to Tages, minus any physical injuries.

Weaponry:
Tages is fair at a few different weapons: scimitars, staffs, most normal kinds; no master of them though

Equipment:
Enchanted Mirrors – Analyzing the schematics of another powerful artifact, Tages supposedly crafted several of these handheld tools for different uses. Normally, the Blue Mage keeps only one with himself to relay messages to colleagues, leaving the remainder with the Grathon's pocket dimension.

Home:
Horn & Halo

Origin:
Tui La

History:
---
“Why the name Tages?”

Silence cast over the pristine lakeside. The chalky behemoth towering the native trees looked down at the man curiously, unsure of the details of the plan on the coming month. The graikos, despite surving the tempest known as the Void, viewed the Blue Mage to have changed more in the same span.

"That was my birth name: Nazo was just a means to smuggle me out of Tui La in secret," he replied with a huff. "What is the point of names anyways? The true names in this world are far too complex to even utter by the tongue. From the simplest animals like frogs to the mighty apes; we seat ourselves at a higher level despite the former possessing premonition of a greater degree, too dark for our own eyes."

"Then what is there to hold a grudge for?" the being pestered on.

Azure glow burning, Tages glared at him, holding back his boiling hated. "Because of what he did. Memories erased, potential subdued, that man did whatever he could to limit my influence in Blackstar. The Corporation, the tremors, the numerous Evil Council plots, and that regime.... I was destined for greatness&#33;" he shouted at pillar.

Birds scattered from the scene. Jay, doves, groundless dodos darkened the skies to escape the monster. The forest itself felt nervous for welcoming him to its waters. "Could this be how he'd envision you if left unleashed, Tages?" he groaned, sitting down on the flattened ground in contempt.

"I-I-I...." the Blue Mage lost in words. Doing likewise, the man restrained himself as he sat cross-legged. "Born from the earth by a bolt of lightning, I am no more a human than the Homunculi," Tages admitted. "This hunger... I can see why he would have done it to not only protect me, but those I care for. Hundreds of lives I drained, some left a little worse for ware, other to mere husks. All consuming power..."

Pleased by ease of his vanity, the graikos faced the setting sun, recalling the calculations given for the transmutation circle. "So, are you going to forgive your father now?" the giant asked.

Lowering his head, Tages turned away from the walking statue, tears dripping from his eyes. "No, that man is no longer him."
---

Alignment:
Tages views the world driven by fate. While aware that certain atrocities must be faced directly, he is willing to allow 'evil' to flourish when it doesn't disrupt Pax as a whole. The sense of what's right falls under his specific methodology

Personality:
An inquisitive man that can be viewed to sorta gullible at times, confusing certain actions of others for the workings of Pax. Not that he wouldn't challenge fate, mind you. Increasingly paradoxical occurrences without any sort of reasoning behind them will aggravate Tages to no end.

Known Weaknesses:

Mana Pool - Those who specialize in his field of work most often mages with low mana potential. Tages can subvert the problem by siphoning off from magical sources; but when the well is dry, is it gone.

Range of Effect - Blue Magic normally has a range of no more than 15 meters at its furthest range, with many of his attacks have a much smaller radius. Depending on the number of needles or other amplifying techniques, the extent it can be extended is increased.

Allies:
Knights of Insanity and their respective allies
Last edited by Jent on Fri Jul 24, 2015 10:51 am, edited 1 time in total.

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#6

Post by Jent » Thu Aug 28, 2014 12:12 pm

<big>The Amber Trader</big>


Name:
“Devon Parkerâ€

Age:
Appears to be in his mid fifties

Gender:
Male

Species:
Human

Description and Physiology:

Devon, about 180cm tall, normally wears a wool tunic and breeches in dark tones. The gray-haired man has a rather robust dark beard around his chin, it giving of dim sparkles of light from time to time throughout the day. This is due to the odd habit of hiding charged amber in the fuzzy nest.

Whenever on the go, he tends to carry additional supplies along in a double-strapped sack hoisted over his shoulders, glaring at little kids who happen to think of him as a grumpy deliver of gifts. Attached to the hip is a small pouch containing pieces of bright copal pieces, as well currency viable in Pax. Being broke as a trader would be problematic him, as one would imagine.

Physical Abilities:
Challenging his years, Devon still can keep of with the raving youth for now. Muscle-bound, he manages considerable strength in combat, able to wield heavy weapons and retain better endurance than most. That is, when he is 'battle-ready.'

Supernatural Abilities: Devon withholds a large amount of energy in his being, able to draw upon it with a proper means of channeling it. He also has a keen eye on the nature of enchanted artifacts, able to deduce a fair reasoning of basic properties and how they may operate.

Weather Affinity – Influencing the composition of the sky, Devon can alter the density of the air above to stimulate the the formation of clouds and wind currents. Exhaustion on his part will strain the tool in use, risking the chance of it breaking.

Vegetation Generation – Whether be summoning entire trunks of foliage or amplifying a preexisting hedge to a full-grown wall, Devon boasts a decent affiliation to plant life in general.

Signature Moves/Attacks:

Rainbow Ram – Summons a multi-colored, flaming goat down upon the target

Weaponry: During the time traveling the two worlds, Devon refreshed his knowledge of weaponry to protect himself from bandits; the two the most accustomed to are axes, knives, a 'bolts.'

Geidra – A powerful familiar he had fine-tuned to his style, the shape-shifting glass artifact can adjust to Devon's current request. Typically 'she' will remain in the shape of a weapon the man is most familiar with, or even something less inconspicuous such as a wristwatch.

When synchronizing with a user, Geidra may repel incoming force away in a given radius, or 'reverse' the properties of the targeted. Such alteration may undo transmogrative affects, swap elemental properties, and repair the recently damaged. All of which, of course, necessitates a minimum amount of energy. Devon, despite the volatile soul he has to fuel the tool's actions, will eventually tire him out if used excessive on rewriting matter itself.

In the case of someone happens to wrest the artifact from him, the tool in defiance will attempt to siphon the life-force of the thief. Because of this, Devon keeps Geidra's nature to himself, and if nothing else, orders her to flee from capture.

Equipment:
Amber pieces – Smooth stones of aged fossil resin that act as a sturdy conductor for his magic; Devon utilizes them for a variety of uses.

Copal Pieces – Functioning like amber, but much weaker in comparison. Anytime Devon utilzes copal instead leaves him unable to to reuse the material, as it burns itself quickly. Thus, it limits him to flashbangs, rapid expansion of foliage, ect.

Home:
The Encampment usually, though he tends to travel the worlds of Ana and Kata

Origin:
Tui La

History:
N/A

Alignment:
Lawful Neutral

Personality:
Devon can be quite rough to those near him, passing off as indifferent to down-right rude. He just a man of his word.

Known Weaknesses: You know the drift by now: oxygen depletion, brain damage, dropped in a volcano; he may be tough, but nowhere near invincible. That said, there are a few things Devon needs to be aware of.

Reliance of Tools – A difficulty Devon never found a way around. Even without something simple as a wooden stick, his body strains itself when trying to pull out power with a 'faucet.' Continued use will burn up him, literally.

Astral Limit – Upon death, he may roam the living world as a spirit, freely capable of unleashing vast damage to his foes; but at a cost. The longer Devon remains outside of a vessel, the longer his soul with react to the naturally magic in the air, risking it to exploding violently.

Allies:
... Hard to say now...
Last edited by Jent on Sun Jan 04, 2015 3:23 am, edited 1 time in total.

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#7

Post by Jent » Thu Aug 28, 2014 12:14 pm

Name:
Qendrim

Age:
Late twenties... thirties?

Gender:
Male

Species:
Drangue

Description and Physiology:
“The drangues are semi-human warriors with extraordinary strength, giving them the ability to tear trees out of the ground and throw large boulders at their enemies. They are born wearing shirts and qeleshes, with wings under their arms. Thunderstorms are conceived as battles between the drangues and the kulshedras. Drangues are believed to have slain a kulshedra, knocking her unconscious by throwing trees and boulders at her, and afterwards drowning her in Shkumbin, a river in central Albania.”

[REDACTED]

Physical Abilities:
- Extraordinary strength and durability
- Flight
- ...


Supernatural Abilities:
- Summoning 'eagles' of different forms that can share what the perceive to him
- ...

Signature Moves/Attacks:
[REDACTED]

Weaponry:
- A bow
- A short sword
- ...

Equipment:
[REDACTED]

Home:
[REDACTED]

Origin:
Blackstar Dojo?

History:
Time Dwelt on Earth - [REDACTED]

Time Dwelt on Blackstar – [REDACTED]

Time Dwelt on Whitestar/Mirror Pax - [REDACTED]

Time Dwelt on Pax - From start of world to now*

Alignment:
[REDACTED]

Personality:
[REDACTED]

Known Weaknesses:
[REDACTED]

Allies:
Fair Relations with KoI and among others he met
Last edited by Jent on Thu Jun 18, 2015 4:17 am, edited 1 time in total.

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#8

Post by Jent » Sun Apr 19, 2015 10:16 pm

The following profiles, as well the mirror counterparts, are getting revised shortly
Last edited by Jent on Sun Aug 28, 2016 7:46 am, edited 1 time in total.

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