How to make a better Role Play
Posted: Thu Mar 26, 2015 7:21 pm
So, I've taken to watching a series on Youtube called LARPs. I make no secret that I feel that LARPers are some of the lowest forms of geeks around, but they just take what we do, and act it out, so who are we to talk, right?
Anyways, during the season finale, the GM made a soliloquy that I think we can take something from:
"Yes, the game is not fair. It's weighted in the players favor. How do you think you get the best stories. You put the players against the wall, you make the PC's suffer, and you push them beyond limits the didn't even know they had....and then, just when it's darkest - just when they think that success is impossible - they beat the bad guys. They save the world. The Good Guys win. And /[the GM/] always lose/[s/]."
Our GM's tend to be the people playing the bad guys - who are also playing good guys 9/10 times, but this is so true. So when your blades are bouncing of Blackfoot's skin, or The Collector has the entire team trapped, remember, we do it for the story
Thoughts, discussions?
Anyways, during the season finale, the GM made a soliloquy that I think we can take something from:
"Yes, the game is not fair. It's weighted in the players favor. How do you think you get the best stories. You put the players against the wall, you make the PC's suffer, and you push them beyond limits the didn't even know they had....and then, just when it's darkest - just when they think that success is impossible - they beat the bad guys. They save the world. The Good Guys win. And /[the GM/] always lose/[s/]."
Our GM's tend to be the people playing the bad guys - who are also playing good guys 9/10 times, but this is so true. So when your blades are bouncing of Blackfoot's skin, or The Collector has the entire team trapped, remember, we do it for the story
Thoughts, discussions?