<blockquote class='quote_blockquote'><dl><dt>Name: Trinrst</dt><dd> </dd></dl><div>
Gender: Male
Age: 13
Race: Tezcan
Appearance: Trinrst, like most of his kind, looks like a large snake with the back half of their body and tail used to hold up the the top half and slither along the ground. Tezca also possess two pairs of thin, sinuous arms-one pair at the shoulders and another pair lower down (roughly around the 'chest' area if you're wondering or having difficulty), these arms give way to hands with three long thin digits on each, ending in tiny claws. Their heads are more like a long snakes head than anything else, even with the clear scale that covers their eyes in place of eyelids, making it impossible for them to blink. Trinrsts eyes are bright yellow and slitted, he wears no clothing and is currently more thin than muscular. The only thing he really carries around with him is a small green backpack-for keeping schoolwork and notes in.
Abilities: Trinrst, like all Tezca, possesses a pair of large hinged fangs that rest on the roof of their mouths when not being used. The fangs are effectively long, thin hypodermic needles that inject a neurotoxin into prey or enemies. Trinrst can swim almost as well as he slithers along the ground, and his scales change colour to indicate his emotions. Trinrst also has something of a talent for magic, along with the ability to answer questions without actually answering anything, whuch has more to do with his family.
Personality: Trinrst is excessively polite to most new people he meets, often up to the point of annoyance. His father is a politician and became leader of their people shortly after negotiating an alliance with most other species that border their part of space against a common enemy. So, Trinrst attempts to do his best to to get along with everyone, though he's not yet quite as good at manipulating his scales or being diplomatic as he'd like to be. Only two things can really get on Trinrsts nerves-those are quarreling for no apparent reason, especially about little disagreements, and talking casually about slavery. Usually, though, Trinrst does his best to be on his best behaviour and attempt to think of ways to help others who don't quite seem to 'gel' well together.
History: Trinrst is the result of a union between his mother Nrenth, who operates one of the largest space stations in Neutral territory around, and his father Teesn, who is a well respected politician, diplomat and leader of their people. Trinrst hatched on the space station, where his mother taught him about respecting different species and cultures, then when he was old enough his father would take him on trips to visit all the homeworlds and colonies around. Here Trinrst learned that you don't always have to give in to get what you want, he also learned-fortunately or unfortunately-how to answer questions without actually answering them. On the one visit to his own homeworld Trinrst changed even more, becoming less childishly enthusiastic about all the planets in the multiverse and more focussed on keeping his fathers work alive and well when he grows up and takes his place in the politics. He was enrolled in Magic Tech High because of the large numbers of multicultural, multispecial students attending there and away from the often bewildering political climate that pervades his 'home', which Trinrst counts as the station and the space which they all share, rather than any planet or colony within it.
Timetable:
Period 1: Evolutionary Biology
Period 2: ???
Period 3: Mythology
Period 4: Ritualism
Period 5: ???
Period 6: ???
Period 7: ???
Period 8: Astrogeology
Note: Oh, just one thing about Trinrst, though I'm happy to share him with everyone as he's an NPC for the Magic Tech thread, his father Teesn and his mother Nrenth are characters from a universe of mine, so don't go getting any ideas about them, ok?
[/quote]
<blockquote class='quote_blockquote'><dl><dt>Name: Flaera (insert many many other names here) Krazz</dt><dd> </dd></dl><div>
Gender: Female
Age: 314
Race: ???/Magma Demon
Appearance: Flaera has bright orange skin and is fairly small, currently standing at around five feet. She has two pairs of small horns on top of her head, the tips of which are slightly on fire, and also has curly, bright orange hair that reaches to her shoulders. Flaeras arms are quite muscular, with four digited hands ending in something more akin to talons than fingernails or claws. Flaeras feet also end in taloned toes, and her legs are double bent with the ankle joint high up off the floor (like a theropods legs), so she's effectively always walking on her toes. Flaera has a pair of large, leathery wings tightly folded onto her back, but no tail. Her eyes are slitted and very odd in that the slit pupil is white whilst what 'should' be the whites around them are black. Flaeras face is mostly humanoid-except for the many sharp white fangs that are proudly shown off whenever she smiles.
Abilities: Flaera can fly, although it's not yet perfect. She has some control over fire, including making fireballs with her hands, as well as being immune to the effects of burning or high heat, and takes no damage from acid. She also finds what most would call disgusting or unpleasant smells enjoyable-such as the smell of sulphuric fumes or burnt flesh. People who deal with this particular entity should also be careful of making promises or deals with her-as bad luck has a habit of following those around who do so and then break their word.
Personality: Despite what she is, Flaera is rather a cheerful-if sarcastic, individual. She's also rather naiive and is not quite used to being around other species, often offering them things that would be harmful due to her lack of personal experience with them. She takes offence rather easily, especially when offering her fellow students things that are completely normal to her but may injure or kill whoever she is talking to.
History: Flaera grew up in another realm entirely, on the shore of a large sulphuric lake near a temperamental volcano. So, she rather enjoys the smell of sulphur and lava as it reminds her of her home. Her home is a large mansion type building that sits right near the edge of the sulphur lake, giving a good view of a 'muted' sun through the ever present gloom of the ever present clouds and vapours that cover the sky. The mansion is not only massive, but full of rooms with deadly playful tricks, traps and puzzles contained in the quarters not used for living, which Flaera spent many, many long days of her childhood exploring and indeed still does, as she hasn't yet managed to explore them all. Her father is usually busy with contracts of beings from other realms as well as their own, so he mostly left her to it. However her father never missed the larger eruptions of the volcano and would take Flaera out with him to enjoy the rain of molten rocks. The mansion is called 'The House of Krazz', which is engraved on the stone archway that ominously leads inside the dwelling, though visitors from other realms must use a portal there which does not take them to the outside of the mansion, but a very large room on the inside instead.
Flaeras family is very old and powerful, so she got born into wealth made before her father had even started his secret business, and so she doesn't have to worry about paying to go to Magic Tech High-it was all taken care of long ago. Her father sent her there in the hopes that she will learn how better to handle herself around mortal and immortal beings from other realms, as well as learning more about them. Flaera never met her mother, and even up til this point in time has no idea who or what she was.
Timetable:
Period 1: Evolutionary Biology
Period 2: ???
Period 3: ???
Period 4: ???
Period 5: Flight
Period 6: ???
Period 7: Xenobiology
Period 8: ???
[/quote]
EDIT: Finally done XD