New^3 Worlds
New^3 Worlds
<blockquote class='quote_blockquote'><dl><dt>Introduction:</dt><dd> </dd></dl><div>This is an old RP concept that has always been a particular favourite of mine, but with Blackstar gone unfortunately both 'New Worlds' and 'New New Worlds' have been lost. In a nutshell, you roleplay an entire world and everything within it. That's not a great explanation, but hopefully I've drawn you in with it
The idea is that you create a world and some life forms to go in it. Your world and all that dwells within it will change over time, either naturally if you are happy to simply document these changes for the rest of us to read or unnaturally if you roleplay a character in your world who is consciously choosing to make certain changes, and all of our worlds are simultaneously moving towards a certain goal. What makes this RP most unusual is that it is a multi-generational RP - unless you're roleplaying as a character that doesn't belong in your world, you can expect the inhabitants of your world to die... a lot! Evolution doesn't happen in a single generation, after all.
I think the goal in the original 'New Worlds' thread was to ultimately have whatever is living in your world discover and learn to use magic. We don't have to do that here though, and I'd rather that we didn't, as I recall having great difficulty figuring out just how magic was going to suddenly appear in my swamp world populated by tiny squidfolk without me doing something that seemed completely out of place. In addition to that it kind of made me feel a bit restricted in what I did, and I think it put some people off participating, which is a shame because it was a really great thread. I think that we changed this for 'New New Worlds' (correct me if I'm wrong on this Swix, as I'm sure you'll know it better than I do), so I don't think anybody will mind keeping the change for 'New New New Worlds'.
I'm quite open minded for what to do about these goals but for now so that we actually have something to work towards let's put our first goal at creating and learning how to use some kind of tool - in other words, we're trying to have at least one species reach the Paleolithic Age. Anthropologists have long held that tool use was a crucial step in human evolution, and it's what helped us to dominate the food chain (among other things), and I believe that this should allow everybody plenty of freedom in how their planets and the inhabitants change.
One more thing I'd like to alter in the old rules is to encourage more interaction between roleplayers. In 'New Worlds' and 'New New Worlds' we all talked about how we'd like to link up our worlds (by which I mean create some sort of method through which a creature could travel from one world to another) and have our primitive peoples interact with each other eventually, but we never got that far into it. I'm not saying that we have to force everybody to link their worlds up straight away, but I'd like to see our worlds receive a bit more influence from each other... whether we like it or not >:D
So what I propose is something a bit like the Celestial Winds (if I were to name it I'd call it the Capricious Breeze ), but a little more controlled. For your first post here, you'll get to specify one thing that must appear in everybody else's world. This can be whatever you like - animal, vegetable or mineral - and other roleplayers in this thread must fit it into their world somehow. They are free to alter it slightly if necessary to fit into their world (for example, if you specify 'mammal' a person with an aquatic world may create dolphins, while a person with a person with a world covered in dense jungle may create a monkey). If you have selected something that cannot exist in their world however (for example, a fish in a world with no water) then they are allowed to ignore it.
That's just for starters though. What I propose after this is an additional bonus, to encourage people to post regularly. Whoever gets the first post of a new page is allowed to do this again, but only to one specific roleplayer's world (not your own, obviously). This can be something that will help them (eg: a new source of food, a plant with medicinal properties, etc.) or hinder them (eg: a new predator, disease, etc.), but you cannot control it once it's in their world. Feel free to get detailed with this one, but try not to create some kind of gamebreaker.[/quote]
<blockquote class='quote_blockquote'><dl><dt>The Rules:</dt><dd> </dd></dl><div>How to start:
1. On your first post here you must introduce (a) your world, (b) some things to live in it and (c) "one thing" that is to occupy all worlds. This "one thing" can be whatever you like.
2. You must incorporate each roleplayer's "one thing" into your world, even if you don't want to. It does not have to play a major role in your world, and you can wipe it out if you play your cards cleverly, but it must exist in some way for some amount of time. If you find that this "one thing" cannot possibly exist in your world in any shape or form then, and only then, can you ignore this rule.
3. If your post is the first of a new page you may create "another thing" (as for the "one thing", this can be whatever you like) and tell one other roleplayer of your choice that they must introduce it into their world. You may not control it once it is in their world, and they must accept it as per the conditions laid out in the previous rule.
How to play:
4. Aside from the rules mentioned above you may not influence another roleplayer's world in any way yet, unless they have specifically given you permission to do so.
5. You must work all "one things" and "another things" that are applied to you into your world as soon as possible.
6. Keep in mind that the aim of this roleplay is to acheive certain goals. These are outlined in the section below.
7. Keep time skips reasonable. The idea is to gradually have your world grow, not to suddenly skip right through to the end.
8. You may have one or more of your characters interacting with your world on your behalf if you wish. For the purpose of this roleplay, your character/s can be immortal if you like (to prevent them from dying before they get to see a few generations of life). They can also leave and enter the world as they please.
9. All discussion for this thread is to be done here. If you feel that you must raise something in the RP thread itself please use spoiler tags.
Goals:
i. Creating and learning how to use some kind of tool - at least one species in your world must reach the Paleolithic Age.[/quote]
<blockquote class='quote_blockquote'><dl><dt>So far your world must include the following:</dt><dd> </dd></dl><div>All: An underground water source (from 3kul)
All: An Ancient Alien Artifact, of any size, that does things when activated by physical contact (from Tav)
All: A luminescent cave system (from Swix)
All: A large crystal jutting out from the ground (from Aequor)[/quote]
The thread itself is over here, discussion for it is right here! If you have any ideas that you'd like to share please feel free to
EDIT: I've altered rule 7 because I felt that, for some people (myself included ), it could be a little too restrictive.
The idea is that you create a world and some life forms to go in it. Your world and all that dwells within it will change over time, either naturally if you are happy to simply document these changes for the rest of us to read or unnaturally if you roleplay a character in your world who is consciously choosing to make certain changes, and all of our worlds are simultaneously moving towards a certain goal. What makes this RP most unusual is that it is a multi-generational RP - unless you're roleplaying as a character that doesn't belong in your world, you can expect the inhabitants of your world to die... a lot! Evolution doesn't happen in a single generation, after all.
I think the goal in the original 'New Worlds' thread was to ultimately have whatever is living in your world discover and learn to use magic. We don't have to do that here though, and I'd rather that we didn't, as I recall having great difficulty figuring out just how magic was going to suddenly appear in my swamp world populated by tiny squidfolk without me doing something that seemed completely out of place. In addition to that it kind of made me feel a bit restricted in what I did, and I think it put some people off participating, which is a shame because it was a really great thread. I think that we changed this for 'New New Worlds' (correct me if I'm wrong on this Swix, as I'm sure you'll know it better than I do), so I don't think anybody will mind keeping the change for 'New New New Worlds'.
I'm quite open minded for what to do about these goals but for now so that we actually have something to work towards let's put our first goal at creating and learning how to use some kind of tool - in other words, we're trying to have at least one species reach the Paleolithic Age. Anthropologists have long held that tool use was a crucial step in human evolution, and it's what helped us to dominate the food chain (among other things), and I believe that this should allow everybody plenty of freedom in how their planets and the inhabitants change.
One more thing I'd like to alter in the old rules is to encourage more interaction between roleplayers. In 'New Worlds' and 'New New Worlds' we all talked about how we'd like to link up our worlds (by which I mean create some sort of method through which a creature could travel from one world to another) and have our primitive peoples interact with each other eventually, but we never got that far into it. I'm not saying that we have to force everybody to link their worlds up straight away, but I'd like to see our worlds receive a bit more influence from each other... whether we like it or not >:D
So what I propose is something a bit like the Celestial Winds (if I were to name it I'd call it the Capricious Breeze ), but a little more controlled. For your first post here, you'll get to specify one thing that must appear in everybody else's world. This can be whatever you like - animal, vegetable or mineral - and other roleplayers in this thread must fit it into their world somehow. They are free to alter it slightly if necessary to fit into their world (for example, if you specify 'mammal' a person with an aquatic world may create dolphins, while a person with a person with a world covered in dense jungle may create a monkey). If you have selected something that cannot exist in their world however (for example, a fish in a world with no water) then they are allowed to ignore it.
That's just for starters though. What I propose after this is an additional bonus, to encourage people to post regularly. Whoever gets the first post of a new page is allowed to do this again, but only to one specific roleplayer's world (not your own, obviously). This can be something that will help them (eg: a new source of food, a plant with medicinal properties, etc.) or hinder them (eg: a new predator, disease, etc.), but you cannot control it once it's in their world. Feel free to get detailed with this one, but try not to create some kind of gamebreaker.[/quote]
<blockquote class='quote_blockquote'><dl><dt>The Rules:</dt><dd> </dd></dl><div>How to start:
1. On your first post here you must introduce (a) your world, (b) some things to live in it and (c) "one thing" that is to occupy all worlds. This "one thing" can be whatever you like.
2. You must incorporate each roleplayer's "one thing" into your world, even if you don't want to. It does not have to play a major role in your world, and you can wipe it out if you play your cards cleverly, but it must exist in some way for some amount of time. If you find that this "one thing" cannot possibly exist in your world in any shape or form then, and only then, can you ignore this rule.
3. If your post is the first of a new page you may create "another thing" (as for the "one thing", this can be whatever you like) and tell one other roleplayer of your choice that they must introduce it into their world. You may not control it once it is in their world, and they must accept it as per the conditions laid out in the previous rule.
How to play:
4. Aside from the rules mentioned above you may not influence another roleplayer's world in any way yet, unless they have specifically given you permission to do so.
5. You must work all "one things" and "another things" that are applied to you into your world as soon as possible.
6. Keep in mind that the aim of this roleplay is to acheive certain goals. These are outlined in the section below.
7. Keep time skips reasonable. The idea is to gradually have your world grow, not to suddenly skip right through to the end.
8. You may have one or more of your characters interacting with your world on your behalf if you wish. For the purpose of this roleplay, your character/s can be immortal if you like (to prevent them from dying before they get to see a few generations of life). They can also leave and enter the world as they please.
9. All discussion for this thread is to be done here. If you feel that you must raise something in the RP thread itself please use spoiler tags.
Goals:
i. Creating and learning how to use some kind of tool - at least one species in your world must reach the Paleolithic Age.[/quote]
<blockquote class='quote_blockquote'><dl><dt>So far your world must include the following:</dt><dd> </dd></dl><div>All: An underground water source (from 3kul)
All: An Ancient Alien Artifact, of any size, that does things when activated by physical contact (from Tav)
All: A luminescent cave system (from Swix)
All: A large crystal jutting out from the ground (from Aequor)[/quote]
The thread itself is over here, discussion for it is right here! If you have any ideas that you'd like to share please feel free to
EDIT: I've altered rule 7 because I felt that, for some people (myself included ), it could be a little too restrictive.
Last edited by 3kul on Sat Feb 12, 2011 3:58 pm, edited 1 time in total.
New^3 Worlds
If you add a 'one thing', will other players have to change their worlds retroactively, or is it only for people that come afterward?
New^3 Worlds
Retroactively I think, otherwise it's a bit less interesting
New^3 Worlds
Okay, I thought that might be it. I'm almost done with my descriptive post.
And yes, my world has herbivore one-eyed dogs that attack manta-ray\scorpion hybrids with their butts.
I'm starting out simple, with one predator\prey combo, and three plant types. I'll name these things with actual names once language shows up.
I'll start writing an actual non-planet-description post soon.
And yes, my world has herbivore one-eyed dogs that attack manta-ray\scorpion hybrids with their butts.
I'm starting out simple, with one predator\prey combo, and three plant types. I'll name these things with actual names once language shows up.
I'll start writing an actual non-planet-description post soon.
New^3 Worlds
Tav I have difficulty deciding whether your world is insanely awesome or just plain insane
Better get to slamming an ancient alien artefact into my world.
Better get to slamming an ancient alien artefact into my world.
New^3 Worlds
My world already has an alien artifact; That's what caused the crater.
Plus, I'd go with awesome. Think about it; No creature in my world has a sense of taste, or sound, instead using psychic, and electroreceptive.
Plus, I'd go with awesome. Think about it; No creature in my world has a sense of taste, or sound, instead using psychic, and electroreceptive.
New^3 Worlds
My world now has a trench with a large chunk of old spaceship in it. The other pieces flew into the sun, never to be seen again :O
Yeah, I thought I'd gotten fairly creative with a world in which sight is detrimental but you've definitely got some very interesting ideas for your creatures Tav! I'll look forward to reading more about your world and the creatures that inhabit it
Yeah, I thought I'd gotten fairly creative with a world in which sight is detrimental but you've definitely got some very interesting ideas for your creatures Tav! I'll look forward to reading more about your world and the creatures that inhabit it
Last edited by 3kul on Sat Dec 04, 2010 5:18 am, edited 1 time in total.
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New^3 Worlds
<blockquote class='quote_blockquote'><dl><dt>3kul</dt><dd> </dd></dl><div>I think the goal in the original 'New Worlds' thread was to ultimately have whatever is living in your world discover and learn to use magic. We don't have to do that here though, and I'd rather that we didn't, as I recall having great difficulty figuring out just how magic was going to suddenly appear in my swamp world populated by tiny squidfolk without me doing something that seemed completely out of place. In addition to that it kind of made me feel a bit restricted in what I did, and I think it put some people off participating, which is a shame because it was a really great thread. I think that we changed this for 'New New Worlds' (correct me if I'm wrong on this Swix, as I'm sure you'll know it better than I do), so I don't think anybody will mind keeping the change for 'New New New Worlds'.[/quote]
That sounds about right 3kul, I think New New Worlds was just with the goal to being able to leave their original planets (be it through technology, magic or some other ability) but that was taking... well, a while ^_^. I think I remember having to mess about with time a bit just to keep things with my subterranean arachnids going though.
I will join, just because I remember loving this before, but, it'll probably mean I'll be posting infrequently so I hope that'll be okay ^_^.
That sounds about right 3kul, I think New New Worlds was just with the goal to being able to leave their original planets (be it through technology, magic or some other ability) but that was taking... well, a while ^_^. I think I remember having to mess about with time a bit just to keep things with my subterranean arachnids going though.
I will join, just because I remember loving this before, but, it'll probably mean I'll be posting infrequently so I hope that'll be okay ^_^.
Last edited by Swix on Mon Dec 06, 2010 4:06 pm, edited 1 time in total.
New^3 Worlds
Yesssss, I was hoping that you'd join in Swix
Don't worry about posting infrequently, or double-posting if others are doing so and you really want to write some more, this is a more casual RP
Don't worry about posting infrequently, or double-posting if others are doing so and you really want to write some more, this is a more casual RP
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New^3 Worlds
Yay!
*reads post*
Hmm, apparently I'm still rusty :O. I know I can do better than that...
I went with a colder planet than Tavs and yours though, so I hope you guys like it
*reads post*
Hmm, apparently I'm still rusty :O. I know I can do better than that...
I went with a colder planet than Tavs and yours though, so I hope you guys like it
New^3 Worlds
I think that it's pretty interesting stuff Swix!