The Moot
The Moot
Welcome to the moot. You are a representative who has been invited to attend this meeting to represent the interests and agendas of your people here at this neutral and mutually agreed-upon location. Your dress is as appropriate as your culture dictates it should be for such an occasion, which is more than you can say about some of the other representatives who attend these meetings.
You do not yet know how many other representatives will attend this moot. They will of course be representing their own ilk, some of which are your staunchest allies, and some whom you'd sooner see tossed out the nearest window (in the most violent and unpleasant manner possible, of course).
For the duration of the moot you will have access to two areas. The first is your private quarters; opulent and clearly tailored to suit your own cultural preferences, but security here is tight, and special measures have been taken to ensure that you and your staff are the only ones who may enter your private quarters without restrictions. You may grant temporary access to others so long as you remain in your quarters, but as soon as you leave they must leave with you, and they cannot enter without you being present. Your quarters include a large living room including a dining area to entertain guests or to strategize with your staff, and bedrooms for you and your staff to rest in when you require. Whatever dietary requirements you may have must be met by your own staff with your own supplies; instances of poisoning and similar sabotage in the past have made this an inconvenient necessity.
The second is, of course, the moot hall. Most of your time will be spent here, wheeling and dealing with fellow delegates. Invited representatives as well as their staff may enter; representatives are to sit while their staff must stand, and representatives may not leave outside of scheduled break times (their staff, however, are as free to move as the representative requires them to). The moot hall is quite a regal looking place with a large round table (to give the impression that all representatives are equal, even though you know that this is not really the case) in the centre of it and enough suitable chairs for all representatives.
Expectations are high, and even though this is the first moot that you are attending in person you are under a lot of pressure to come out of this on top. The name of the game is diplomacy; in other words, you must gain as many concessions towards your people as possible while giving up as little as possible, by hook or by crook. Some may be willing to engage in a bit of give and take, others may need a gentle reminder of what they owe you, and others may require a heavier touch.
You have enlisted the services of the finest spies you have access to in order to dig up as much dirt as you can on other representatives. This can be used to blackmail representatives in order to get what you want or to humiliate them publicly in order to prevent them from getting what they want. You may, however, find that some representatives are not in the slightest bit averse to having their dirty laundry aired in public (some may revel in this), and so should also keep in mind that there have been occasions, although quite rare, in which uncooperative representatives have, through some unexpected twist of fate, suddenly found themselves unable to attend the moot. You have noted that in each instance of this occurring, the representative is almost always replaced by a corrupt, inept and/or cowardly deputy who was suddenly quite willing to make deals that the original representative was not (it is for this reason that you might want to keep tabs on your own corrupt, inept and/or cowardly deputy).
Cut-throat politics are the norm during any moot, but you are no stranger to the subtle nuances of this delicate dance and you also recognize that, as much as there is danger present, there is also an opportunity for you to make out like a bandit and set yourself up for life through "private" deals and bargains. Sure, your first responsibility is to serve your people, but if your public bargaining isn't going so well then sometimes throwing your kin under a bus to save your own hide is the best course of action (or so you tell yourself).
As you enter the moot hall you must announce your presence to all currently in attendance, after which you take your seat and dispatch your staff as you see fit.
You do not yet know how many other representatives will attend this moot. They will of course be representing their own ilk, some of which are your staunchest allies, and some whom you'd sooner see tossed out the nearest window (in the most violent and unpleasant manner possible, of course).
For the duration of the moot you will have access to two areas. The first is your private quarters; opulent and clearly tailored to suit your own cultural preferences, but security here is tight, and special measures have been taken to ensure that you and your staff are the only ones who may enter your private quarters without restrictions. You may grant temporary access to others so long as you remain in your quarters, but as soon as you leave they must leave with you, and they cannot enter without you being present. Your quarters include a large living room including a dining area to entertain guests or to strategize with your staff, and bedrooms for you and your staff to rest in when you require. Whatever dietary requirements you may have must be met by your own staff with your own supplies; instances of poisoning and similar sabotage in the past have made this an inconvenient necessity.
The second is, of course, the moot hall. Most of your time will be spent here, wheeling and dealing with fellow delegates. Invited representatives as well as their staff may enter; representatives are to sit while their staff must stand, and representatives may not leave outside of scheduled break times (their staff, however, are as free to move as the representative requires them to). The moot hall is quite a regal looking place with a large round table (to give the impression that all representatives are equal, even though you know that this is not really the case) in the centre of it and enough suitable chairs for all representatives.
Expectations are high, and even though this is the first moot that you are attending in person you are under a lot of pressure to come out of this on top. The name of the game is diplomacy; in other words, you must gain as many concessions towards your people as possible while giving up as little as possible, by hook or by crook. Some may be willing to engage in a bit of give and take, others may need a gentle reminder of what they owe you, and others may require a heavier touch.
You have enlisted the services of the finest spies you have access to in order to dig up as much dirt as you can on other representatives. This can be used to blackmail representatives in order to get what you want or to humiliate them publicly in order to prevent them from getting what they want. You may, however, find that some representatives are not in the slightest bit averse to having their dirty laundry aired in public (some may revel in this), and so should also keep in mind that there have been occasions, although quite rare, in which uncooperative representatives have, through some unexpected twist of fate, suddenly found themselves unable to attend the moot. You have noted that in each instance of this occurring, the representative is almost always replaced by a corrupt, inept and/or cowardly deputy who was suddenly quite willing to make deals that the original representative was not (it is for this reason that you might want to keep tabs on your own corrupt, inept and/or cowardly deputy).
Cut-throat politics are the norm during any moot, but you are no stranger to the subtle nuances of this delicate dance and you also recognize that, as much as there is danger present, there is also an opportunity for you to make out like a bandit and set yourself up for life through "private" deals and bargains. Sure, your first responsibility is to serve your people, but if your public bargaining isn't going so well then sometimes throwing your kin under a bus to save your own hide is the best course of action (or so you tell yourself).
As you enter the moot hall you must announce your presence to all currently in attendance, after which you take your seat and dispatch your staff as you see fit.
Last edited by 3kul on Fri Apr 18, 2014 7:30 am, edited 1 time in total.
The Moot
<hr />Okay, time for some OOC stuff to explain how this RP will work.
Everybody RPs as a representative. This is your character whom you have complete control over for the duration of the RP. You are here to, as your title suggests, represent your people. You could be royalty, an elected official, a diplomat or a hired spokesperson; whatever works for you is fine, so long as you are representing a group. What your group has, wants and needs is entirely up to you.
Here are the three slightly more complex elements of this RP:
<div class='spoiler_toggle'>Your staff are not always under your control</div><div class="spoiler" style="display:none;">You will also have some staff on hand; a minimum of one deputy is necessary. Your deputy is to be your replacement in case anything bad happens to you, so your deputy must be a character who is significantly different from your representative (no clones!) Other staff can be whatever you like, but you may only have one deputy. Note that unlike your representative, you do not get to fully control your staff! If another RPer makes a proposal to one of your staff, a third party (usually the next poster) is the one who decides whether or not your staff accepts their proposal. Here's how it might work:
Person A: I want B to give me something. If B doesn't, I'll reveal photographic evidence of his terrible secret here tomorrow.
Person B: I'll need to get my staff to crunch some numbers for me on that. Give them an hour or so, then I'll give you a proper response. *sends a message to one of A's staff to offer a small fortune to destroy the evidence*
Person C: *A's staff member accepts the note and will attempt to destroy the evidence immediately*
A, B or C cannot leave the room, but their staff can move about freely. If A's staff member is out of the room, then A can do very little to stop them! Of course, if A was clever enough to keep the evidence on hand then the staff member will find this order difficult to follow, but will still try because C has said that they would - they may spill a drink on A, for example. A can react to this in any number of ways, but must RP their staff member in the way that they have been told they should.
Of course, C could choose to take this in a totally different direction with something like *A's staff member accepts the note and immediately passes it on to A* or *A's staff member refuses the note loudly, alerting everybody present to his underhanded deed*.
It is worth noting that you control all of your staff member's actions and that they will follow any orders you give them to the best of their abilities, provided that they are not tempted to do otherwise. If you ask your staff to bring you a sandwich then another RPer cannot jump in and say that your staff poison the sandwich. An offer must be made and the decision on that offer is made by a third party.
If somebody convinces any of your staff to turn on you and they successfully prevent you from attending any part of the moot, your deputy will step in. You control your deputy, but if your deputy is the one who was convinced to take you out then you will have to RP whatever they were convinced to do (so if they were bribed to poison you to ensure that you would not object to a particular deal, then you must not object to it, even if you remain opposed to it).
Hopefully this isn't too confusing, but we'll see how we go! If you are worried then keep your entourage small and keep them within eyesight.</div>
<div class='spoiler_toggle'>Accusations made against you must be taken as truth</div><div class="spoiler" style="display:none;">All representatives have been spying on each other prior to this moot. They all have intel on what each group has been up to. To best simulate this, each RPer may make one accusation about each other, and that accusation must be accepted as truth.
For example, D might say something like "I have shocking news to share with you all: contrary to her peaceful overtures, E's people have enslaved a race of underground sub-humans and forced them into hard labour!"
E may not deny this and must then RP as if her people have done this. She may try to spin it into a positive light (we've been trying to integrate the sub-humans into our society, they just happen to love working with their hands and don't like money), twist it against D (we wouldn't have to resort to slavery if D would share their understanding of automatons with us) or, if they have yet to make an accusation against D, they could fighting fire with fire by making an accusation of their own which D must accept as truth (at least we don't eat them as E's people do!)
Almost anything goes as far as what you can accuse others of, the only exception being that you cannot write away somebody's character or group (eg: you can't say "E is just a hallucination that we all dreamt up!" or "E's whole group is dead and she is just pretending to be a representative"). Keep in mind that you only get one accusation per RPer and don't waste it.
EDIT: I should also add that one accusation cannot cancel out the other. For example, if X says "Y killed his predecessor to rise to power", Z cannot say something like "Y's predecessor actually died of natural causes, and their rise to power was totally legitimate". Accusations must be treated as fact, so contradicting facts cannot exist in this RP.
I'll keep track of the basics in a post here so that we remember how each representative's group changes over the thread. Please keep in mind that your group's setting, lore, technology, culture, etc. may be changed significantly throughout this thread.</div>
<div class='spoiler_toggle'>To "win", you must make as many deals with others as you can</div><div class="spoiler" style="display:none;">To keep things moving, in this RP you will score points based on what kind of deals you can win for your people. Minor deals are worth 1 point and major deals are worth 2; group consensus will determine what is minor and what is major.
To encourage people to actually try to make deals, to begin with, you will not lose points for making concessions to others, nor will you gain points for blocking others from making deals. This may change in the future.
The 'winner' will be the one who finishes up with the most points. If you'd like a tangible goal to aim for, perhaps we could say something like first to 10 points wins? I'm happy to be flexible on that issue.</div>
<hr />
Everybody RPs as a representative. This is your character whom you have complete control over for the duration of the RP. You are here to, as your title suggests, represent your people. You could be royalty, an elected official, a diplomat or a hired spokesperson; whatever works for you is fine, so long as you are representing a group. What your group has, wants and needs is entirely up to you.
Here are the three slightly more complex elements of this RP:
<div class='spoiler_toggle'>Your staff are not always under your control</div><div class="spoiler" style="display:none;">You will also have some staff on hand; a minimum of one deputy is necessary. Your deputy is to be your replacement in case anything bad happens to you, so your deputy must be a character who is significantly different from your representative (no clones!) Other staff can be whatever you like, but you may only have one deputy. Note that unlike your representative, you do not get to fully control your staff! If another RPer makes a proposal to one of your staff, a third party (usually the next poster) is the one who decides whether or not your staff accepts their proposal. Here's how it might work:
Person A: I want B to give me something. If B doesn't, I'll reveal photographic evidence of his terrible secret here tomorrow.
Person B: I'll need to get my staff to crunch some numbers for me on that. Give them an hour or so, then I'll give you a proper response. *sends a message to one of A's staff to offer a small fortune to destroy the evidence*
Person C: *A's staff member accepts the note and will attempt to destroy the evidence immediately*
A, B or C cannot leave the room, but their staff can move about freely. If A's staff member is out of the room, then A can do very little to stop them! Of course, if A was clever enough to keep the evidence on hand then the staff member will find this order difficult to follow, but will still try because C has said that they would - they may spill a drink on A, for example. A can react to this in any number of ways, but must RP their staff member in the way that they have been told they should.
Of course, C could choose to take this in a totally different direction with something like *A's staff member accepts the note and immediately passes it on to A* or *A's staff member refuses the note loudly, alerting everybody present to his underhanded deed*.
It is worth noting that you control all of your staff member's actions and that they will follow any orders you give them to the best of their abilities, provided that they are not tempted to do otherwise. If you ask your staff to bring you a sandwich then another RPer cannot jump in and say that your staff poison the sandwich. An offer must be made and the decision on that offer is made by a third party.
If somebody convinces any of your staff to turn on you and they successfully prevent you from attending any part of the moot, your deputy will step in. You control your deputy, but if your deputy is the one who was convinced to take you out then you will have to RP whatever they were convinced to do (so if they were bribed to poison you to ensure that you would not object to a particular deal, then you must not object to it, even if you remain opposed to it).
Hopefully this isn't too confusing, but we'll see how we go! If you are worried then keep your entourage small and keep them within eyesight.</div>
<div class='spoiler_toggle'>Accusations made against you must be taken as truth</div><div class="spoiler" style="display:none;">All representatives have been spying on each other prior to this moot. They all have intel on what each group has been up to. To best simulate this, each RPer may make one accusation about each other, and that accusation must be accepted as truth.
For example, D might say something like "I have shocking news to share with you all: contrary to her peaceful overtures, E's people have enslaved a race of underground sub-humans and forced them into hard labour!"
E may not deny this and must then RP as if her people have done this. She may try to spin it into a positive light (we've been trying to integrate the sub-humans into our society, they just happen to love working with their hands and don't like money), twist it against D (we wouldn't have to resort to slavery if D would share their understanding of automatons with us) or, if they have yet to make an accusation against D, they could fighting fire with fire by making an accusation of their own which D must accept as truth (at least we don't eat them as E's people do!)
Almost anything goes as far as what you can accuse others of, the only exception being that you cannot write away somebody's character or group (eg: you can't say "E is just a hallucination that we all dreamt up!" or "E's whole group is dead and she is just pretending to be a representative"). Keep in mind that you only get one accusation per RPer and don't waste it.
EDIT: I should also add that one accusation cannot cancel out the other. For example, if X says "Y killed his predecessor to rise to power", Z cannot say something like "Y's predecessor actually died of natural causes, and their rise to power was totally legitimate". Accusations must be treated as fact, so contradicting facts cannot exist in this RP.
I'll keep track of the basics in a post here so that we remember how each representative's group changes over the thread. Please keep in mind that your group's setting, lore, technology, culture, etc. may be changed significantly throughout this thread.</div>
<div class='spoiler_toggle'>To "win", you must make as many deals with others as you can</div><div class="spoiler" style="display:none;">To keep things moving, in this RP you will score points based on what kind of deals you can win for your people. Minor deals are worth 1 point and major deals are worth 2; group consensus will determine what is minor and what is major.
To encourage people to actually try to make deals, to begin with, you will not lose points for making concessions to others, nor will you gain points for blocking others from making deals. This may change in the future.
The 'winner' will be the one who finishes up with the most points. If you'd like a tangible goal to aim for, perhaps we could say something like first to 10 points wins? I'm happy to be flexible on that issue.</div>
<hr />
Last edited by 3kul on Sun Apr 20, 2014 9:06 am, edited 1 time in total.
The Moot
NOTES ON REPRESENTATIVES:
<div class='spoiler_toggle'>3kul: Parakee Toucaw XVI, Quetzan Empire</div><div class="spoiler" style="display:none;">Representative: Parakee Toucaw the Sixteenth, a very tall (just over 9 ft.) and very gaudy bird-man. He is egotistical and superficial, but firmly believes that there is nothing wrong with that.
Deputy: Figbee, a diminutive and dully-coloured bird-man less than one third the height of her superior. Somewhat owl-like in appearance. Parakee is very good at reminding her of all the ways that she is inferior to him.
Other staff: Waggins & Budge, two more diminutive and dully-coloured bird-man less than one third the height of their superior. Waggins is the female, Budge the male. Parakee struggles to tell them apart, more due to his lack of interest in them than their looking similar.
Group: Quetzan Empire
An empire of bird-men that has, over time, split into two races; one that is made up of excessively tall and colourful individuals, and the other made of much smaller and less colourful individuals. Their society is dominated by a strong belief that the brightness of one's feathers indicate one's intelligence, abilities and overall worth. Consequently, the more colourful race asserts itself as being superior to the less colourful one, who in turn accepts it's position as being the inevitably inferior of the two.</div>Accusations:
Deputy: Vis, of Clan Viper. Vis is a snake Morphffer, the second largest group of Reptiloids. He is less aggressive and more patient than Zila, making him seem colder.
Other staff: Various members of each reptilian group, the Crocodilians, Tortoises and Turtles and even the Tuatara Clan join the Lizards and Serpents.
Group: Morphffer Reptiloids. The Morphffers were once a race of humans living in the Primus System, until they decided to seriously change their genetic code in order to make themselves stronger by combining it with that of every animal capable of living on land that they could get hold of. As a result, there are no true humans left. The Morphffer Race consists of Avians, Mammalians, Reptiloids, Amphibians, Insectoids and Arachnids. The Avians are the largest and most widespread group, the Mammalians second and the Reptiloids third, whilst the secretive Amphibians have absconded with the most advanced technology underwater, refusing to share their knowledge.
The Reptiloids, like all other Morphffer groups, are looking for anything that will give them an advantage over the others.
I should probably note here that all Morphffers have the ability to shape shift into their respective animals, and have access to ancestral knowledge via genetic memory. Nor do they have any concept of modesty, clothing is just a means to not embarrass other races, though that's less important.
</div>
<div class='spoiler_toggle'>Coolpikaaa, playing as 'The Leader' of The Draw (Click this!)</div><div class="spoiler" style="display:none;">Representative: Leader, a stick figure.
Deputy: Row Kadee, a sketch version of 3kul's Quetzian Race.
Other Staff: A short man, merely transportation to and from The Moot.
Group: The Draw
No one knows exactly what created the first living doodle. Whether it was the boredom of a wizard, or the result of an irradiated pencil, this race of drawings quickly developed a thriving empire on loose sheets of paper. They are an ingenious and deftly artistic race, naturally able to use small levels of Psychokinesis to manipulate small tools such as pencils in the real world to create anew. They also possess the ability to "leap" to other drawing surfaces in short range, but simply crossing from two side by side sheets is far more preferred.
The draw evolved quickly, using pencils, paper, and erasers to expand their nation. Contact with other races in "the real world" lead to the offering of trade goods such as Fine Art, and skillfully made Blueprints. The nature and quality of these goods lead to a time of great wealth and even larger rates of expansion. Unfortunately, resources are limited, and The Draw now require large amounts of Paper, Pencils, and Erasers to sustain themselves, and provide a tool and home to each one of it's citizens.
From investigations on nearby races, it was discovered the Quetzia Empire may just be the ally that can provide the most to relieve their needs, with the simple idea that birds must live in trees, and therefore have wood. To better their chances of relations with this culture, a new doodle was born just prior to the Moot conference designed in the way of the Quetzians rather than the simple geometric shapes of most other doodles. With the hope that a familiar face may make their pleas for aid more real, Row was created to serve as The Leader's deputy. Imbued with all the political knowledge of The Draw, Row is easily the most knowledgeable, and potentially ruthless force for her cause shortly behind The Leader himself.
It just may help she was "inspired" and sketched together from most beautiful elite the Quetza had to offer...</div>Accusations:
Nemo has chosen to wear a rather scruffy and rather unimpressive looking suit along with a full length black coat, as well as insisting on wearing a pair of sunglasses inside. Completing the charming look is his slicked back blonde hair and devilish (at least he thinks so) goatee. It should be noted that whilst the New Terran Republic undoubtedly has a ton of dirt on them, Nemo seems almost... non-existent.
Deputy: Harold, a slightly portly, slightly balding gentleman who is wearing a similar, but notably far nicer suit to this event. Can often be found cowering slightly in the presence of Nemo or adjusting his glasses.
Other staff: Lilith, someone who appears to be Nemo's bodyguard. If Nemo has made a bare minimum effort to look formal, Lilith has not tried at all, instead donning body armour and carrying a case across her shoulder that might contain a weapon of some sort. Lilith will have stood out in any spies investigations as rarely leaving Nemo's side.
Group: The New Terran Republic
The New Terran Republic rose from the ashes of the the Old Terran Republic after years of civil war. This was a civil war that lasted so long none remember why it began in the first place and ended so long ago few remember how it truly ended.
The New Terran Republic are traders first and foremost, and have made efforts to make peaceful connections with as many outside races as humanly possible in order to bolster trade. To this end they have no military ships of any description, it is much preferred to hire out private security either within the Republic or outside of it.</div>
<div class='spoiler_toggle'>Jent, Huldrafolk</div><div class="spoiler" style="display:none;">Representative: Alva 'Maria' Idfure – Barely higher than a meter in height, other Huldra shadow Maria in size. Her people highly idolize her with white rodes, brimmed in crimson trim and showered with gifts, the notion of her humility surprises most who see her. Though, the fact of her congenital blindness may contribute to this personality to a degree...
Deputy: Skathi – The representative's aunt, the blunt deputy harbors great disdain for the appraise that her niece receives on a daily basis. She, however, loathes the thought of being in the postilion herself, Skathi's summoning to the Moot is rooted in persevering the integrity of her people. Her aged yew bow and stern spiteful behavior aids in keeping Maria from being too lenient in these political matters.
Other Staff:
Solveig and Mana – The representative's caretakers, these siblings act as her literal eyes for her; Mana for the left eye and Solveig for the right eye. This shared sight can be accessed voluntary by Maria whenever she pleases, which the siblings do not mind in the slightest for sharing their sight.
Carl – Barely taller than the foreboding Skathi, he is one of migratory members Huldrefolk. He is currently the assistant bodyguard on the off-chance Maria's aunt falls asleep.
Group: Huldrafolk
Lore:
Description – The Huldres (f. Huldra, m. Huldu) are a class of humanoids sporting both fae and troll attributes. Each Huldre has a hollowed out back and usually an animal tail that signifies the sway of their belief to one of Five Heralds, allies of their Great Mother. Structurally, they are superficially human, though lacking any characteristic sex features apart from body shape. Their bodies are composed of attributes of animals, plants, and fungi; where capable of reproduction in several methods.
They reside in a massive forest land of Pax known for an abundance of magical entities; they govern the domain, keeping checks and balances of the residents that dwell in the woods.
Sects – Besides the Great Mother, they also worship one of the Five Heralds; either as subordinate to or praised higher than their own creator.
Sect of Whimwham – In honor of the virtue of the surviving herald, they orchestrate cultural and economic functions of their people. Grows a fox tail.
Sect of Wander – To amend the failures of the fallen herald, they travel across the lands of Pax to settles disputes and foster kinship in fellow creatures in Pax . Grows a horse tail.
Sect of Wroth – In servitude to ideals of the dieing wyrm, they seek to establish order and destroy those that pose harm to them. Grows a reptilian tail.
Sect of Wattle – To aid in the reconstruction of sorrow of the land, they form a foundation for those around them to grow and prosper. Grows a bovine tail.
Sect of Wyrd – The smallest of the sects, they search for the history and knowledge of their founders that most believed lost in the ages. Has no tail
<div class='spoiler_toggle'>Jent, Sects of Each Party Member</div><div class="spoiler" style="display:none;">Maria – Wattle
Skathi – Wroth
Solveig – Whimwham
Mana – Wyred
Carl – Wander</div></div>
<div class='spoiler_toggle'>3kul: Parakee Toucaw XVI, Quetzan Empire</div><div class="spoiler" style="display:none;">Representative: Parakee Toucaw the Sixteenth, a very tall (just over 9 ft.) and very gaudy bird-man. He is egotistical and superficial, but firmly believes that there is nothing wrong with that.
Deputy: Figbee, a diminutive and dully-coloured bird-man less than one third the height of her superior. Somewhat owl-like in appearance. Parakee is very good at reminding her of all the ways that she is inferior to him.
Other staff: Waggins & Budge, two more diminutive and dully-coloured bird-man less than one third the height of their superior. Waggins is the female, Budge the male. Parakee struggles to tell them apart, more due to his lack of interest in them than their looking similar.
Group: Quetzan Empire
An empire of bird-men that has, over time, split into two races; one that is made up of excessively tall and colourful individuals, and the other made of much smaller and less colourful individuals. Their society is dominated by a strong belief that the brightness of one's feathers indicate one's intelligence, abilities and overall worth. Consequently, the more colourful race asserts itself as being superior to the less colourful one, who in turn accepts it's position as being the inevitably inferior of the two.</div>Accusations:
- CP's The Draw have revealed that Parakee has close associates who are known to abuse their wealth and dye their feathers. Parakee insists that they only dye their feathers because they are old, and that any instances of financial abuse are due to the forgetfulness that they experience in their old age.
Deputy: Vis, of Clan Viper. Vis is a snake Morphffer, the second largest group of Reptiloids. He is less aggressive and more patient than Zila, making him seem colder.
Other staff: Various members of each reptilian group, the Crocodilians, Tortoises and Turtles and even the Tuatara Clan join the Lizards and Serpents.
Group: Morphffer Reptiloids. The Morphffers were once a race of humans living in the Primus System, until they decided to seriously change their genetic code in order to make themselves stronger by combining it with that of every animal capable of living on land that they could get hold of. As a result, there are no true humans left. The Morphffer Race consists of Avians, Mammalians, Reptiloids, Amphibians, Insectoids and Arachnids. The Avians are the largest and most widespread group, the Mammalians second and the Reptiloids third, whilst the secretive Amphibians have absconded with the most advanced technology underwater, refusing to share their knowledge.
The Reptiloids, like all other Morphffer groups, are looking for anything that will give them an advantage over the others.
I should probably note here that all Morphffers have the ability to shape shift into their respective animals, and have access to ancestral knowledge via genetic memory. Nor do they have any concept of modesty, clothing is just a means to not embarrass other races, though that's less important.
</div>
<div class='spoiler_toggle'>Coolpikaaa, playing as 'The Leader' of The Draw (Click this!)</div><div class="spoiler" style="display:none;">Representative: Leader, a stick figure.
Deputy: Row Kadee, a sketch version of 3kul's Quetzian Race.
Other Staff: A short man, merely transportation to and from The Moot.
Group: The Draw
No one knows exactly what created the first living doodle. Whether it was the boredom of a wizard, or the result of an irradiated pencil, this race of drawings quickly developed a thriving empire on loose sheets of paper. They are an ingenious and deftly artistic race, naturally able to use small levels of Psychokinesis to manipulate small tools such as pencils in the real world to create anew. They also possess the ability to "leap" to other drawing surfaces in short range, but simply crossing from two side by side sheets is far more preferred.
The draw evolved quickly, using pencils, paper, and erasers to expand their nation. Contact with other races in "the real world" lead to the offering of trade goods such as Fine Art, and skillfully made Blueprints. The nature and quality of these goods lead to a time of great wealth and even larger rates of expansion. Unfortunately, resources are limited, and The Draw now require large amounts of Paper, Pencils, and Erasers to sustain themselves, and provide a tool and home to each one of it's citizens.
From investigations on nearby races, it was discovered the Quetzia Empire may just be the ally that can provide the most to relieve their needs, with the simple idea that birds must live in trees, and therefore have wood. To better their chances of relations with this culture, a new doodle was born just prior to the Moot conference designed in the way of the Quetzians rather than the simple geometric shapes of most other doodles. With the hope that a familiar face may make their pleas for aid more real, Row was created to serve as The Leader's deputy. Imbued with all the political knowledge of The Draw, Row is easily the most knowledgeable, and potentially ruthless force for her cause shortly behind The Leader himself.
It just may help she was "inspired" and sketched together from most beautiful elite the Quetza had to offer...</div>Accusations:
- 3kul's Quetzan Empire has revealed that The Leader runs a brutal militant regime to control their populaces.
Nemo has chosen to wear a rather scruffy and rather unimpressive looking suit along with a full length black coat, as well as insisting on wearing a pair of sunglasses inside. Completing the charming look is his slicked back blonde hair and devilish (at least he thinks so) goatee. It should be noted that whilst the New Terran Republic undoubtedly has a ton of dirt on them, Nemo seems almost... non-existent.
Deputy: Harold, a slightly portly, slightly balding gentleman who is wearing a similar, but notably far nicer suit to this event. Can often be found cowering slightly in the presence of Nemo or adjusting his glasses.
Other staff: Lilith, someone who appears to be Nemo's bodyguard. If Nemo has made a bare minimum effort to look formal, Lilith has not tried at all, instead donning body armour and carrying a case across her shoulder that might contain a weapon of some sort. Lilith will have stood out in any spies investigations as rarely leaving Nemo's side.
Group: The New Terran Republic
The New Terran Republic rose from the ashes of the the Old Terran Republic after years of civil war. This was a civil war that lasted so long none remember why it began in the first place and ended so long ago few remember how it truly ended.
The New Terran Republic are traders first and foremost, and have made efforts to make peaceful connections with as many outside races as humanly possible in order to bolster trade. To this end they have no military ships of any description, it is much preferred to hire out private security either within the Republic or outside of it.</div>
<div class='spoiler_toggle'>Jent, Huldrafolk</div><div class="spoiler" style="display:none;">Representative: Alva 'Maria' Idfure – Barely higher than a meter in height, other Huldra shadow Maria in size. Her people highly idolize her with white rodes, brimmed in crimson trim and showered with gifts, the notion of her humility surprises most who see her. Though, the fact of her congenital blindness may contribute to this personality to a degree...
Deputy: Skathi – The representative's aunt, the blunt deputy harbors great disdain for the appraise that her niece receives on a daily basis. She, however, loathes the thought of being in the postilion herself, Skathi's summoning to the Moot is rooted in persevering the integrity of her people. Her aged yew bow and stern spiteful behavior aids in keeping Maria from being too lenient in these political matters.
Other Staff:
Solveig and Mana – The representative's caretakers, these siblings act as her literal eyes for her; Mana for the left eye and Solveig for the right eye. This shared sight can be accessed voluntary by Maria whenever she pleases, which the siblings do not mind in the slightest for sharing their sight.
Carl – Barely taller than the foreboding Skathi, he is one of migratory members Huldrefolk. He is currently the assistant bodyguard on the off-chance Maria's aunt falls asleep.
Group: Huldrafolk
Lore:
Description – The Huldres (f. Huldra, m. Huldu) are a class of humanoids sporting both fae and troll attributes. Each Huldre has a hollowed out back and usually an animal tail that signifies the sway of their belief to one of Five Heralds, allies of their Great Mother. Structurally, they are superficially human, though lacking any characteristic sex features apart from body shape. Their bodies are composed of attributes of animals, plants, and fungi; where capable of reproduction in several methods.
They reside in a massive forest land of Pax known for an abundance of magical entities; they govern the domain, keeping checks and balances of the residents that dwell in the woods.
Sects – Besides the Great Mother, they also worship one of the Five Heralds; either as subordinate to or praised higher than their own creator.
Sect of Whimwham – In honor of the virtue of the surviving herald, they orchestrate cultural and economic functions of their people. Grows a fox tail.
Sect of Wander – To amend the failures of the fallen herald, they travel across the lands of Pax to settles disputes and foster kinship in fellow creatures in Pax . Grows a horse tail.
Sect of Wroth – In servitude to ideals of the dieing wyrm, they seek to establish order and destroy those that pose harm to them. Grows a reptilian tail.
Sect of Wattle – To aid in the reconstruction of sorrow of the land, they form a foundation for those around them to grow and prosper. Grows a bovine tail.
Sect of Wyrd – The smallest of the sects, they search for the history and knowledge of their founders that most believed lost in the ages. Has no tail
<div class='spoiler_toggle'>Jent, Sects of Each Party Member</div><div class="spoiler" style="display:none;">Maria – Wattle
Skathi – Wroth
Solveig – Whimwham
Mana – Wyred
Carl – Wander</div></div>
Last edited by 3kul on Tue Nov 25, 2014 11:53 am, edited 1 time in total.
The Moot
A horrendously gaudy-looking bird-man is the first to enter the moot hall, his brightly coloured plumage very nearly outdone by his neon clothing. He takes long sweeping steps as he approaches the table, towering over his small entourage of underlings, who are rather dull and demure by comparison.
"Presenting His Extravagance, the Vermillion Brillion, Parakee Toucaw the Sixteenth, here to represent the ever-bright Quetza Empire."
The bird-man crows his own introduction, puffing up his brightly coloured chest, momentarily unaware that nobody (aside from his own aides) is currently present. As soon as he realises this he deflates a little, folds feathered claws across his chest and flopped into the nearest seat. "Figbee, where are the other representatives!?" A smaller, much less brightly coloured bird-man jumps in alarm, then looks about as if he were hoping that this problem would suddenly solve itself. "I-it appears that they have yet to arrive, your magnificence." Parakee sighed, rapping his talon-like fingers against the table impatiently. "In that case, make yourself useful and get my files. What is it we need to negotiate for again?" "It's all right here, sir." Figbee gestured to the other two pygmy-sized aides to come over, then climbed on top of their shoulders to place the relevant paperwork on the table. Parakee picked the papers up, leafing through them rather casually. "Ah, yes, hrmmm... Very important stuff... I can see why I'm needed here..." After he was satisfied that he'd rustled the papers enough he dropped them back down to Figbee and the other aides, who scurried to catch them neatly before they hit the ground. "Now, make yourselves useful and see to our quarters."
"But... But shouldn't I, as your deputy, remain here by your side, your brightness?" Parakee rolled his eyes at Figbee's inquiry. Why must they always question him, as if he didn't know what he was doing? Just who is the most brilliant one here anyway? "Don't be such a simple bird, Figbee. Obviously I was not referring to you when I told you to see to our quarters. Waggins, Budge; see to our quarters."
The other two diminutive aides scurried off, not at all unhappy to be asked to leave. "I suppose I cannot blame you, Figbee. Science has proven to us that dull feathers make for a dull mind, you know, and yours are quite dull!" "That is indeed what your scientists say, your vividness." Figbee nodded in agreeance as Parakee pulled out a small mirror from his pocket and began to preen himself. "Never fear Figbee, just mimick me as best you can and perhaps my brilliance will rub off on you." Figbee simply looked about nervously, hoping that somebody would arrive to give her superior something else to focus on.
((QUADRUPLE POST B-) Sorry but it's necessary to set this whole thing up, I swear))
You can add something like what I've written below in spoiler tags for me to copy into the 'notes' section:
<div class='spoiler_toggle'>3kul, Parakee Toucaw XVI, Quetza Empire</div><div class="spoiler" style="display:none;">Representative: Parakee Toucaw the Sixteenth, a very tall and very gaudy bird-man. He is egotistical and superficial, but firmly believes that there is nothing wrong with that.
Deputy: Figbee, a diminutive and dully-coloured bird-man less than one third the height of her superior. Somewhat owl-like in appearance. Parakee is very good at reminding her of all the ways that she is inferior to him.
Other staff: Waggins & Budge, two more diminutive and dully-coloured bird-man less than one third the height of their superior. Waggins is the female, Budge the male. Parakee struggles to tell them apart, more due to his lack of interest in them than their looking similar.
Group: Quetza Empire
An empire of bird-men that has, over time, split into two races; one that is made up of excessively tall and colourful individuals, and the other made of much smaller and less colourful individuals. Their society is dominated by a strong belief that the brightness of one's feathers indicate one's intelligence, abilities and overall worth. Consequently, the more colourful race asserts itself as being superior to the less colourful one, who in turn accepts it's position as being the inevitably inferior of the two.</div>
"Presenting His Extravagance, the Vermillion Brillion, Parakee Toucaw the Sixteenth, here to represent the ever-bright Quetza Empire."
The bird-man crows his own introduction, puffing up his brightly coloured chest, momentarily unaware that nobody (aside from his own aides) is currently present. As soon as he realises this he deflates a little, folds feathered claws across his chest and flopped into the nearest seat. "Figbee, where are the other representatives!?" A smaller, much less brightly coloured bird-man jumps in alarm, then looks about as if he were hoping that this problem would suddenly solve itself. "I-it appears that they have yet to arrive, your magnificence." Parakee sighed, rapping his talon-like fingers against the table impatiently. "In that case, make yourself useful and get my files. What is it we need to negotiate for again?" "It's all right here, sir." Figbee gestured to the other two pygmy-sized aides to come over, then climbed on top of their shoulders to place the relevant paperwork on the table. Parakee picked the papers up, leafing through them rather casually. "Ah, yes, hrmmm... Very important stuff... I can see why I'm needed here..." After he was satisfied that he'd rustled the papers enough he dropped them back down to Figbee and the other aides, who scurried to catch them neatly before they hit the ground. "Now, make yourselves useful and see to our quarters."
"But... But shouldn't I, as your deputy, remain here by your side, your brightness?" Parakee rolled his eyes at Figbee's inquiry. Why must they always question him, as if he didn't know what he was doing? Just who is the most brilliant one here anyway? "Don't be such a simple bird, Figbee. Obviously I was not referring to you when I told you to see to our quarters. Waggins, Budge; see to our quarters."
The other two diminutive aides scurried off, not at all unhappy to be asked to leave. "I suppose I cannot blame you, Figbee. Science has proven to us that dull feathers make for a dull mind, you know, and yours are quite dull!" "That is indeed what your scientists say, your vividness." Figbee nodded in agreeance as Parakee pulled out a small mirror from his pocket and began to preen himself. "Never fear Figbee, just mimick me as best you can and perhaps my brilliance will rub off on you." Figbee simply looked about nervously, hoping that somebody would arrive to give her superior something else to focus on.
((QUADRUPLE POST B-) Sorry but it's necessary to set this whole thing up, I swear))
You can add something like what I've written below in spoiler tags for me to copy into the 'notes' section:
<div class='spoiler_toggle'>3kul, Parakee Toucaw XVI, Quetza Empire</div><div class="spoiler" style="display:none;">Representative: Parakee Toucaw the Sixteenth, a very tall and very gaudy bird-man. He is egotistical and superficial, but firmly believes that there is nothing wrong with that.
Deputy: Figbee, a diminutive and dully-coloured bird-man less than one third the height of her superior. Somewhat owl-like in appearance. Parakee is very good at reminding her of all the ways that she is inferior to him.
Other staff: Waggins & Budge, two more diminutive and dully-coloured bird-man less than one third the height of their superior. Waggins is the female, Budge the male. Parakee struggles to tell them apart, more due to his lack of interest in them than their looking similar.
Group: Quetza Empire
An empire of bird-men that has, over time, split into two races; one that is made up of excessively tall and colourful individuals, and the other made of much smaller and less colourful individuals. Their society is dominated by a strong belief that the brightness of one's feathers indicate one's intelligence, abilities and overall worth. Consequently, the more colourful race asserts itself as being superior to the less colourful one, who in turn accepts it's position as being the inevitably inferior of the two.</div>
Last edited by 3kul on Fri Apr 18, 2014 8:51 am, edited 1 time in total.
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The Moot
Hmm. I had to think on this but, I think I've found a character that will suit this))
Zila was the next representative to enter the Moot, the woman both reptilian and yet humanoid at the same time. She was clearly strong and tall, her eyes a deep green as they scanned the room. Zilas hair was thick, dark brown with a tinted green and fell to just above her shoulder. For this occasion she'd worn simple yet elegant clothing practical and comfortable. A pair of light black silk trousers and shirt. Her skin was really more scale as it was a very pale green yet more segmented than a humanoid. She also had a tail, that swung from side to side impatiently as another reptiloid slithered past to stand in front and a little off to the side. Whilst he was taller, he was also much thinner as he resembled more of the serpentine. He still had arms and legs, but his face was entirely snake like. "Introducing Zila, representing the Morphffer Reptiloids, of Clan Komodo" he intoned, as Zila took her seat.
Behind her came various other Reptiloids, folk mixed in different ways with different types of reptile. All of them, in a way, her distant cousins.
EDIT: I'll have to put the rest in later, about the other staff and such
EDIT EDIT: Okay, here goes.
<div class='spoiler_toggle'>Swix, Zila, representing the Morphffer Reptiloids</div><div class="spoiler" style="display:none;">
Representative: Zila, of Clan Komodo. Zila is more lizard than human, usually ruthless and aggressive in pursuit of her goals. She's also quite smart, she had to be, to get into this position.
Deputy: Vis, of Clan Viper. Vis is a snake Morphffer, the second largest group of Reptiloids. He is less aggressive and more patient than Zila, making him seem colder.
Other staff: Various members of each reptilian group, the Crocodilians, Tortoises and Turtles and even the Tuatara Clan join the Lizards and Serpents.
Group: Morphffer Reptiloids. The Morphffers were once a race of humans living in the Primus System, until they decided to seriously change their genetic code in order to make themselves stronger by combining it with that of every animal capable of living on land that they could get hold of. As a result, there are no true humans left. The Morphffer Race consists of Avians, Mammalians, Reptiloids, Amphibians, Insectoids and Arachnids. The Avians are the largest and most widespread group, the Mammalians second and the Reptiloids third, whilst the secretive Amphibians have absconded with the most advanced technology underwater, refusing to share their knowledge.
The Reptiloids, like all other Morphffer groups, are looking for anything that will give them an advantage over the others.
I should probably note here that all Morphffers have the ability to shape shift into their respective animals, and have access to ancestral knowledge via genetic memory. Nor do they have any concept of modesty, clothing is just a means to not embarrass other races, though that's less important.
</div>
Zila was the next representative to enter the Moot, the woman both reptilian and yet humanoid at the same time. She was clearly strong and tall, her eyes a deep green as they scanned the room. Zilas hair was thick, dark brown with a tinted green and fell to just above her shoulder. For this occasion she'd worn simple yet elegant clothing practical and comfortable. A pair of light black silk trousers and shirt. Her skin was really more scale as it was a very pale green yet more segmented than a humanoid. She also had a tail, that swung from side to side impatiently as another reptiloid slithered past to stand in front and a little off to the side. Whilst he was taller, he was also much thinner as he resembled more of the serpentine. He still had arms and legs, but his face was entirely snake like. "Introducing Zila, representing the Morphffer Reptiloids, of Clan Komodo" he intoned, as Zila took her seat.
Behind her came various other Reptiloids, folk mixed in different ways with different types of reptile. All of them, in a way, her distant cousins.
EDIT: I'll have to put the rest in later, about the other staff and such
EDIT EDIT: Okay, here goes.
<div class='spoiler_toggle'>Swix, Zila, representing the Morphffer Reptiloids</div><div class="spoiler" style="display:none;">
Representative: Zila, of Clan Komodo. Zila is more lizard than human, usually ruthless and aggressive in pursuit of her goals. She's also quite smart, she had to be, to get into this position.
Deputy: Vis, of Clan Viper. Vis is a snake Morphffer, the second largest group of Reptiloids. He is less aggressive and more patient than Zila, making him seem colder.
Other staff: Various members of each reptilian group, the Crocodilians, Tortoises and Turtles and even the Tuatara Clan join the Lizards and Serpents.
Group: Morphffer Reptiloids. The Morphffers were once a race of humans living in the Primus System, until they decided to seriously change their genetic code in order to make themselves stronger by combining it with that of every animal capable of living on land that they could get hold of. As a result, there are no true humans left. The Morphffer Race consists of Avians, Mammalians, Reptiloids, Amphibians, Insectoids and Arachnids. The Avians are the largest and most widespread group, the Mammalians second and the Reptiloids third, whilst the secretive Amphibians have absconded with the most advanced technology underwater, refusing to share their knowledge.
The Reptiloids, like all other Morphffer groups, are looking for anything that will give them an advantage over the others.
I should probably note here that all Morphffers have the ability to shape shift into their respective animals, and have access to ancestral knowledge via genetic memory. Nor do they have any concept of modesty, clothing is just a means to not embarrass other races, though that's less important.
</div>
Last edited by Swix on Sat Apr 19, 2014 7:53 pm, edited 1 time in total.
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The Moot
The entry of the next representative to The Moot was far less of a spectacle.
The door opened, and a short, balding man poked his head into the Moot Hall, as if lost. He blinked, amazed by the Avians already present, until he came to his senses and fully slipped into the building. His goal was clear, the seat directly across from the Quetzians, one that had been modified heavily with a large glass screen. Though he seemed to know where he was going, the man also appeared to be deeply embarrassed, and his movements were hurried as if every second spent in this hall was paining him. By the time he arrived at the chair, he was sweating, and quickly dabbed his forehead with a handkerchief before pulling out a small easel from his coat and setting it up behind the screen.
He fumbled often, having a mess of trouble aligning all the various sticks just right so it stood up on it's own. Once he was happy, (it didn't fall over, and actually clicked into place!), he set down a bright yellow folder on the seat top and drew out a ordinary page of paper to place on the easel.
The purpose of the glass screen was immediately made clear, as the drawing on the page was magnified to life size. The artwork was quite beautiful, sketched completely in pencil, and depicting a ornate office full of campaign memorabilia, and political souvenirs. Behind a desk set directly in the middle of the page was a large window, through which one could see a breathtaking forest scene complete with a large lake. The only thing that wasn't artfully crafted was a simple stick figure perched on the large comfy office chair just behind the desk.
It moved.
"[font=Bradley Hand]Good Day, Representatives.[/font]" Spelled out a speech bubble that appeared directly above it's head.
"Presenting... the... uhh..." The balding man said timidly, sorting his notes. "Presenting... <big>Leader, representative of The Draw.</big>"
The man backed away, his job done, furiously dabbing his forehead. He quickly pulled a very different type of paper from the folder, rolling it under a money clip and tucking it away before as fast as possible, fleeing the hall.
The drawing on the page then changed slightly, a door opening on the left wall, and amazingly an Avian stepped purposefully into the office, standing beside the stick figure's desk with a folder of files tucked under her wing. Thanks to the screen, she would stand slightly taller than Parakee, and was... well... quite simply put, stunningly beautiful.
"[font=Bradley Hand]I would like to introduce my deputy, Row Kadee.[/font]" The representative spelled for them, while the sketched Quetzian performed a short bow at her name. Standing up slowly, she stared directly at Parakee with lustful eyes, tucking aside an extra bit of plumage that hung over the left side of her face.
"[font=Bradley Hand]Well then...[/font]" The leader wrote with a grin, simply to break the lingering moment.
<div class='spoiler_toggle'>Coolpikaaa, playing as 'The Leader' of The Draw (Click this!)</div><div class="spoiler" style="display:none;">
Representative: Leader, a stick figure.
Deputy: Row Kadee, a sketch version of 3kul's Quetzian Race.
Other Staff: A short man, merely transportation to and from The Moot.
Group: The Draw
No one knows exactly what created the first living doodle. Whether it was the boredom of a wizard, or the result of an irradiated pencil, this race of drawings quickly developed a thriving empire on loose sheets of paper. They are an ingenious and deftly artistic race, naturally able to use small levels of Psychokinesis to manipulate small tools such as pencils in the real world to create anew. They also possess the ability to "leap" to other drawing surfaces in short range, but simply crossing from two side by side sheets is far more preferred.
The draw evolved quickly, using pencils, paper, and erasers to expand their nation. Contact with other races in "the real world" lead to the offering of trade goods such as Fine Art, and skillfully made Blueprints. The nature and quality of these goods lead to a time of great wealth and even larger rates of expansion. Unfortunately, resources are limited, and The Draw now require large amounts of Paper, Pencils, and Erasers to sustain themselves, and provide a tool and home to each one of it's citizens.
From investigations on nearby races, it was discovered the Quetzia Empire may just be the ally that can provide the most to relieve their needs, with the simple idea that birds must live in trees, and therefore have wood. To better their chances of relations with this culture, a new doodle was born just prior to the Moot conference designed in the way of the Quetzians rather than the simple geometric shapes of most other doodles. With the hope that a familiar face may make their pleas for aid more real, Row was created to serve as The Leader's deputy. Imbued with all the political knowledge of The Draw, Row is easily the most knowledgeable, and potentially ruthless force for her cause shortly behind The Leader himself.
It just may help she was "inspired" and sketched together from most beautiful elite the Quetza had to offer...
The door opened, and a short, balding man poked his head into the Moot Hall, as if lost. He blinked, amazed by the Avians already present, until he came to his senses and fully slipped into the building. His goal was clear, the seat directly across from the Quetzians, one that had been modified heavily with a large glass screen. Though he seemed to know where he was going, the man also appeared to be deeply embarrassed, and his movements were hurried as if every second spent in this hall was paining him. By the time he arrived at the chair, he was sweating, and quickly dabbed his forehead with a handkerchief before pulling out a small easel from his coat and setting it up behind the screen.
He fumbled often, having a mess of trouble aligning all the various sticks just right so it stood up on it's own. Once he was happy, (it didn't fall over, and actually clicked into place!), he set down a bright yellow folder on the seat top and drew out a ordinary page of paper to place on the easel.
The purpose of the glass screen was immediately made clear, as the drawing on the page was magnified to life size. The artwork was quite beautiful, sketched completely in pencil, and depicting a ornate office full of campaign memorabilia, and political souvenirs. Behind a desk set directly in the middle of the page was a large window, through which one could see a breathtaking forest scene complete with a large lake. The only thing that wasn't artfully crafted was a simple stick figure perched on the large comfy office chair just behind the desk.
It moved.
"[font=Bradley Hand]Good Day, Representatives.[/font]" Spelled out a speech bubble that appeared directly above it's head.
"Presenting... the... uhh..." The balding man said timidly, sorting his notes. "Presenting... <big>Leader, representative of The Draw.</big>"
The man backed away, his job done, furiously dabbing his forehead. He quickly pulled a very different type of paper from the folder, rolling it under a money clip and tucking it away before as fast as possible, fleeing the hall.
The drawing on the page then changed slightly, a door opening on the left wall, and amazingly an Avian stepped purposefully into the office, standing beside the stick figure's desk with a folder of files tucked under her wing. Thanks to the screen, she would stand slightly taller than Parakee, and was... well... quite simply put, stunningly beautiful.
"[font=Bradley Hand]I would like to introduce my deputy, Row Kadee.[/font]" The representative spelled for them, while the sketched Quetzian performed a short bow at her name. Standing up slowly, she stared directly at Parakee with lustful eyes, tucking aside an extra bit of plumage that hung over the left side of her face.
"[font=Bradley Hand]Well then...[/font]" The leader wrote with a grin, simply to break the lingering moment.
<div class='spoiler_toggle'>Coolpikaaa, playing as 'The Leader' of The Draw (Click this!)</div><div class="spoiler" style="display:none;">
Representative: Leader, a stick figure.
Deputy: Row Kadee, a sketch version of 3kul's Quetzian Race.
Other Staff: A short man, merely transportation to and from The Moot.
Group: The Draw
No one knows exactly what created the first living doodle. Whether it was the boredom of a wizard, or the result of an irradiated pencil, this race of drawings quickly developed a thriving empire on loose sheets of paper. They are an ingenious and deftly artistic race, naturally able to use small levels of Psychokinesis to manipulate small tools such as pencils in the real world to create anew. They also possess the ability to "leap" to other drawing surfaces in short range, but simply crossing from two side by side sheets is far more preferred.
The draw evolved quickly, using pencils, paper, and erasers to expand their nation. Contact with other races in "the real world" lead to the offering of trade goods such as Fine Art, and skillfully made Blueprints. The nature and quality of these goods lead to a time of great wealth and even larger rates of expansion. Unfortunately, resources are limited, and The Draw now require large amounts of Paper, Pencils, and Erasers to sustain themselves, and provide a tool and home to each one of it's citizens.
From investigations on nearby races, it was discovered the Quetzia Empire may just be the ally that can provide the most to relieve their needs, with the simple idea that birds must live in trees, and therefore have wood. To better their chances of relations with this culture, a new doodle was born just prior to the Moot conference designed in the way of the Quetzians rather than the simple geometric shapes of most other doodles. With the hope that a familiar face may make their pleas for aid more real, Row was created to serve as The Leader's deputy. Imbued with all the political knowledge of The Draw, Row is easily the most knowledgeable, and potentially ruthless force for her cause shortly behind The Leader himself.
It just may help she was "inspired" and sketched together from most beautiful elite the Quetza had to offer...
Last edited by Coolpikaaa on Sat Apr 19, 2014 12:11 am, edited 1 time in total.
The Moot
Parakee gave a cursory glance-and-nod at the Morphffer Reptiloid representative, who had a small amount of charm in her colouring but was a bit too light for his liking. "Would you like your files on the Mor-" "No, Figbee," Parakee cut his tiny deputy off abruptly, waving a talon in a casual yet dismissive manner. "If I need my files I will ask you for them."
The next representative was even less interesting. Some kind of mostly-hairless ape... The name of this race eluded his mind for now, something like hue-mants? Parakee did not care enough to think too hard on the subject, regardless of what he was this creature was incredibly dull looking and completely lacking in presence, completely undeserving of the attention of the Vermillion Brillion himself. Naturally it was the most colourful and vivacious being in the room who would deserve the most attention, and at the moment that was him.
He was too busy preening himself in his mirror to pay any mind to The Leader as it was introduced, although Figbee seemed to get more fidgety as more representatives were introduced. "Your flashiness, I think-" "No, Figbee," Parakee cut his deputy off once more with a withering sigh. "You do a reasonable job of simulating the act of thought, I will grant you that much, but appear incapable of it. As I told you before, if I need my files I will-"
His eyes widened as he caught sight of the Draw representative's deputy, and he dropped his mirror in shock. Figbee leapt to catch it, but the mirror was a bit too large for her tiny talons and so she fumbled. The small deputy cringed as the mirror shattered against the floor, expecting to be reprimanded for this fresh failure, but none came. "What is this..." Parakee gasped as Row Kadee stared at him. "WHAT IS THIS?!" He stood up suddenly, knocking his chair backwards (nearly collecting Figbee with it, but the deputy was better at dodging than she was at catching) and slamming both talons on the table before him, sinking them into the hard and undoubtedly expensive wood. "You dare to mock me with this... disgusting colourless abomination?! I am completely outraged at this, completely outraged!" He emphasized this point with a loud, almost primal, shriek, and a bold crest that had previously been combed back was now rising up over his head like a mohawk. "I demand that you cease this grotesque mockery at once!"
Figbee seemed to be mimicking her superior's outrage as best as she could, stomping on the ground (as she could not reach the table) and hooting angrily, even though she could not actually see what Parakee was so upset about.
The next representative was even less interesting. Some kind of mostly-hairless ape... The name of this race eluded his mind for now, something like hue-mants? Parakee did not care enough to think too hard on the subject, regardless of what he was this creature was incredibly dull looking and completely lacking in presence, completely undeserving of the attention of the Vermillion Brillion himself. Naturally it was the most colourful and vivacious being in the room who would deserve the most attention, and at the moment that was him.
He was too busy preening himself in his mirror to pay any mind to The Leader as it was introduced, although Figbee seemed to get more fidgety as more representatives were introduced. "Your flashiness, I think-" "No, Figbee," Parakee cut his deputy off once more with a withering sigh. "You do a reasonable job of simulating the act of thought, I will grant you that much, but appear incapable of it. As I told you before, if I need my files I will-"
His eyes widened as he caught sight of the Draw representative's deputy, and he dropped his mirror in shock. Figbee leapt to catch it, but the mirror was a bit too large for her tiny talons and so she fumbled. The small deputy cringed as the mirror shattered against the floor, expecting to be reprimanded for this fresh failure, but none came. "What is this..." Parakee gasped as Row Kadee stared at him. "WHAT IS THIS?!" He stood up suddenly, knocking his chair backwards (nearly collecting Figbee with it, but the deputy was better at dodging than she was at catching) and slamming both talons on the table before him, sinking them into the hard and undoubtedly expensive wood. "You dare to mock me with this... disgusting colourless abomination?! I am completely outraged at this, completely outraged!" He emphasized this point with a loud, almost primal, shriek, and a bold crest that had previously been combed back was now rising up over his head like a mohawk. "I demand that you cease this grotesque mockery at once!"
Figbee seemed to be mimicking her superior's outrage as best as she could, stomping on the ground (as she could not reach the table) and hooting angrily, even though she could not actually see what Parakee was so upset about.
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The Moot
he two representatives look at each other, puzzled by the Avian's sudden outburst. Had they said something wrong? The other party almost seemed entirely ready to tear them apart, a very real possibility given their medium. It took nearly a full minute to even begin to think of something to say that might begin to calm him down.
"We mean no disrespect. We have several freedoms in our personal design although color isn't readily one of them. Color isn't readily a part of any of our designs, unless it's the type of paper we happen to be inhabiting." Leader explained, moving uneasily behind his desk.
"But, that's something you can easily help us change!" Row suddenly began, her speech bubble interrupting over the other doodle. She saw an opportunity to appeal, and seized it. "We require paper and pencils, something you can readily provide with your vast woodland. Though of course... the colors of which would be up to you. You are in a position to provide vibrancy, life, and ideas to a disprivlaged race. You alone.
The hero of color..."
She let that sit with him for a minute, appealing to his narcissism.
"Though of course, it not merely the charity of your kind. Surely you have heard of the engineering marvels our blueprints provide?"
"We mean no disrespect. We have several freedoms in our personal design although color isn't readily one of them. Color isn't readily a part of any of our designs, unless it's the type of paper we happen to be inhabiting." Leader explained, moving uneasily behind his desk.
"But, that's something you can easily help us change!" Row suddenly began, her speech bubble interrupting over the other doodle. She saw an opportunity to appeal, and seized it. "We require paper and pencils, something you can readily provide with your vast woodland. Though of course... the colors of which would be up to you. You are in a position to provide vibrancy, life, and ideas to a disprivlaged race. You alone.
The hero of color..."
She let that sit with him for a minute, appealing to his narcissism.
"Though of course, it not merely the charity of your kind. Surely you have heard of the engineering marvels our blueprints provide?"
The Moot
"Let me get this straight..." Parakee replied, his mood clearly not improving. "You want me to provide you with unfettered access to artificial colouring?" He shrieked loudly once more, most definitely not pleased with this proposal. "I'd sooner tear out my own feathers and glue them to Figbee here!" Figbee looked rather alarmed at the possibility of this scenario, however unlikely it may be.
Although Parakee Toucaw XVI was indeed a vain and narcissistic creature, he was also incredibly ignorant and, like most in the Quetzan Empire, fervently believed that vibrant colouring was an indication of superiority. The Draw's request for paper did not concern him in the slightest (he'd offer to trade them the very paperwork that Figbee kept incessently shoving in his face if that was all they wanted), but their obvious interest in becoming more colourful through means that seemed like a 'cheat' to Parakee came across as both deeply disturbing and threatening. In his mind, even though he had done nothing to earn it, his bright colours established his rightfully high place in society, just as Figbee's drab plumage meant that the highest position she could ever aspire to would be as his deputy (and even that was a little too high for Parakee's liking). Colour is an exclusive power, reserved for the elite class; what could possibly possess the Draw to think that he'd happily give them as much of that as they want, for any price?
"No colour, period. If you don't already have it, you don't deserve it." He huffed, his eyes practically bulging out of his head with rage. "And I won't be made to say this again, Draw - if you want me to even consider speaking to you further you'll get that monochrome monstrosity out of my sight!"
((You might need to speak with a more rational representative who is a little less obsessed with colour CP :-/ ))
Although Parakee Toucaw XVI was indeed a vain and narcissistic creature, he was also incredibly ignorant and, like most in the Quetzan Empire, fervently believed that vibrant colouring was an indication of superiority. The Draw's request for paper did not concern him in the slightest (he'd offer to trade them the very paperwork that Figbee kept incessently shoving in his face if that was all they wanted), but their obvious interest in becoming more colourful through means that seemed like a 'cheat' to Parakee came across as both deeply disturbing and threatening. In his mind, even though he had done nothing to earn it, his bright colours established his rightfully high place in society, just as Figbee's drab plumage meant that the highest position she could ever aspire to would be as his deputy (and even that was a little too high for Parakee's liking). Colour is an exclusive power, reserved for the elite class; what could possibly possess the Draw to think that he'd happily give them as much of that as they want, for any price?
"No colour, period. If you don't already have it, you don't deserve it." He huffed, his eyes practically bulging out of his head with rage. "And I won't be made to say this again, Draw - if you want me to even consider speaking to you further you'll get that monochrome monstrosity out of my sight!"
((You might need to speak with a more rational representative who is a little less obsessed with colour CP :-/ ))
Last edited by 3kul on Sat Apr 19, 2014 6:32 am, edited 1 time in total.
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The Moot
Zila and the deputy Vis both watched The Draws entrance after Zila returned Parakees nod, then the exchange between the two parties. If it really could be called an exchange. Looked more like an immediate cultural misunderstanding to them. Zila used the free time whilst Parakee frothed at the mouth at the Doodle to look over her own papers that Vis had handed to her, before she looked up at them both. "If the Quetzan Empire does not wish to trade paper with you Draw, know that the Reptiloids are willing to. For your blueprints, of course"
Last edited by Swix on Sat Apr 19, 2014 8:25 pm, edited 1 time in total.
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The Moot
"We will NOT be retreating any of our staff merely because you are having racist temper tantrum, your excellence." The Leader wrote. He glanced over to his deputy to see how she was handling the embarrassment the other representatives seemed determined to cause, and found her buried beak first in her folder of files. Poor girl. This was to be her moment to shine.
"Thank you for your kind offer Miss Zila. We will be sure to take you up on it. Perhaps we ca-"
"Mister Parakee." Row again interrupted, her penciled eyes now burning with a passion. She seemed to have found what she was looking for in the files, and whatever was could potentially be big. "I'm sorry for bringing up color in your presence. It was an ill aimed attempt to appeal to your values." She paused, setting the folder down. "You do value your vibrancy, you and your friends, don't you? In fact, due to your culture, one may even come to the conclusion that it may be how those of power came to be such. Hmm... such a shame."
She was now looking at one report in particular.
"It seems like a few of your friends in high places might be abusing their wealth and... dying their feathers? Now that can't be, could it? Even rumors of such a thing could start wars back home. Lots of heads rolling... I won't happen to find you on this list would I?"
"Thank you for your kind offer Miss Zila. We will be sure to take you up on it. Perhaps we ca-"
"Mister Parakee." Row again interrupted, her penciled eyes now burning with a passion. She seemed to have found what she was looking for in the files, and whatever was could potentially be big. "I'm sorry for bringing up color in your presence. It was an ill aimed attempt to appeal to your values." She paused, setting the folder down. "You do value your vibrancy, you and your friends, don't you? In fact, due to your culture, one may even come to the conclusion that it may be how those of power came to be such. Hmm... such a shame."
She was now looking at one report in particular.
"It seems like a few of your friends in high places might be abusing their wealth and... dying their feathers? Now that can't be, could it? Even rumors of such a thing could start wars back home. Lots of heads rolling... I won't happen to find you on this list would I?"
The Moot
((Alright, CP's accusation against me - Parakee has close associates who are known to abuse their wealth and dye their feathers.))
"Racist against whom?! My own kind?" Parakee exploded, loathing the Draw more and more each time one of them opened their mouths. "I'm not the one dancing about in somebody else's skin! And I'll be stewed in my own juices before I believe for one second that you inadvertedly brought colour into the conversation in such a way; no doubt you were just waiting to drop your precious little bombshell about feather dye and... and how exactly does one abuse one's own wealth?" He turned to Figbee, who seemed to be struggling to keep up. "Figbee, how is this done?" He then waved a hand dismissively before Figbee could respond. "Nevermind, it is unimportant."
His eyes narrowed as he stood up to full height, towering over the table. "Yes, I have some very dear, very old friends and relatives who may require some... colouring enhancements to help them retain the brightness that they enjoyed in their youth. They are not proud of it, and neither am I, but time stands still for no bird, and, although you may not understand it, maintaining - not falsely creating as you seek to do, but maintaining - a vivid visage is crucially important for those of us in the upper echelons." He spoke quickly and decisively here, leaving no room for interjection from any party, having obviously planned out what to say in response to such questions. No doubt he had already had to deal with this line of questioning from many others. "Memory loss is also a very common and very sensitive consequence of age for our elderbirds, particularly those who have spent their entire lives serving our communities at the highest level of authority, and so it is not at all surprising to note that some have money troubles, or forgotten expenses, or whatever heinous crime you think they commit. No doubt every other civilisation that would sit at this table shares similar problems!"
"We of the Quetzan Empire may seem haughty to you, but we are not so cold and callous to turn so bloodthirstily on our own kind for such meagre mishaps, and our Empire is not so fragile that it would collapse because a few elderbirds start to go grey and forget where they put their spare change. Ours is a stable and peaceful Empire that has been in place for thousands of years..."
An envelope flew up from beneath the table, thrown surprisingly well by Parakee's tiny deputy, and he snatched it out of the air. "No doubt you compared what little you knew of our Empire to your own, and projected your problems on to us. I have here a rather ugly dossier detailing the latest of many violent crackdowns done by authorities in your name to ensure that people follow your rule of law. Innocent civilians, brutalised, for the most minor of misdemeanours, even for things that the rest of us here might not even believe to be crimes worthy of punishment at all. Quetzans are free to enjoy peaceful protests, for example, but Draw civilians cannot even gather publicly in large groups without fear of reprisal. Considering how you wield your current power, is it any wonder that I would seek to prevent you from gaining more? With an already proven ability to impersonate my people to a certain degree, and perhaps even others, and a clear desire to further improve upon this manner of espionage even in the face of direct opposition from the Quetzan Empire, what else can I conclude other than that you have, at the very least, less than honourable aims, and at the worst, intentions that may well threaten the peace and prosperity of my Empire? Perhaps, if I or others refuse to give you what you seek, you will simply take what you want by force, as you have done from so many of your own people."
((My counter-accusation against CP: the Leader of the Draw runs a brutal militant regime to control their populaces.
Remember - you only get to make one accusation against each RPer! I can't make another against CP, and he can't make another against me, but we could each make one against Swix and Swix can still make one against each of us.))
"Racist against whom?! My own kind?" Parakee exploded, loathing the Draw more and more each time one of them opened their mouths. "I'm not the one dancing about in somebody else's skin! And I'll be stewed in my own juices before I believe for one second that you inadvertedly brought colour into the conversation in such a way; no doubt you were just waiting to drop your precious little bombshell about feather dye and... and how exactly does one abuse one's own wealth?" He turned to Figbee, who seemed to be struggling to keep up. "Figbee, how is this done?" He then waved a hand dismissively before Figbee could respond. "Nevermind, it is unimportant."
His eyes narrowed as he stood up to full height, towering over the table. "Yes, I have some very dear, very old friends and relatives who may require some... colouring enhancements to help them retain the brightness that they enjoyed in their youth. They are not proud of it, and neither am I, but time stands still for no bird, and, although you may not understand it, maintaining - not falsely creating as you seek to do, but maintaining - a vivid visage is crucially important for those of us in the upper echelons." He spoke quickly and decisively here, leaving no room for interjection from any party, having obviously planned out what to say in response to such questions. No doubt he had already had to deal with this line of questioning from many others. "Memory loss is also a very common and very sensitive consequence of age for our elderbirds, particularly those who have spent their entire lives serving our communities at the highest level of authority, and so it is not at all surprising to note that some have money troubles, or forgotten expenses, or whatever heinous crime you think they commit. No doubt every other civilisation that would sit at this table shares similar problems!"
"We of the Quetzan Empire may seem haughty to you, but we are not so cold and callous to turn so bloodthirstily on our own kind for such meagre mishaps, and our Empire is not so fragile that it would collapse because a few elderbirds start to go grey and forget where they put their spare change. Ours is a stable and peaceful Empire that has been in place for thousands of years..."
An envelope flew up from beneath the table, thrown surprisingly well by Parakee's tiny deputy, and he snatched it out of the air. "No doubt you compared what little you knew of our Empire to your own, and projected your problems on to us. I have here a rather ugly dossier detailing the latest of many violent crackdowns done by authorities in your name to ensure that people follow your rule of law. Innocent civilians, brutalised, for the most minor of misdemeanours, even for things that the rest of us here might not even believe to be crimes worthy of punishment at all. Quetzans are free to enjoy peaceful protests, for example, but Draw civilians cannot even gather publicly in large groups without fear of reprisal. Considering how you wield your current power, is it any wonder that I would seek to prevent you from gaining more? With an already proven ability to impersonate my people to a certain degree, and perhaps even others, and a clear desire to further improve upon this manner of espionage even in the face of direct opposition from the Quetzan Empire, what else can I conclude other than that you have, at the very least, less than honourable aims, and at the worst, intentions that may well threaten the peace and prosperity of my Empire? Perhaps, if I or others refuse to give you what you seek, you will simply take what you want by force, as you have done from so many of your own people."
((My counter-accusation against CP: the Leader of the Draw runs a brutal militant regime to control their populaces.
Remember - you only get to make one accusation against each RPer! I can't make another against CP, and he can't make another against me, but we could each make one against Swix and Swix can still make one against each of us.))
Last edited by 3kul on Sun Apr 20, 2014 10:53 am, edited 1 time in total.
The Moot
The doors to the Moot Hall open once again, and a figure in a black coat strides into the room, with a slightly nervous, slightly portly man shuffling behind him. Upon taking in the sight of the hall, he brushes down a scruffly looking, probably quite cheap black and white suit and adjusts a tie that's not quite done up to the neck.
"Presenting..." The announcer begins, before looking puzzled and finally exacerbated. "Is this correct, sir?" He finally whispers.
The newcomer raises an eyebrow behind his sunglasses. "That's what it says on the bloody card ain't it?"
The announcer sighs. "Presenting his God-Damn-Excellence, the representative for the New Terran Republic, Nemo." He finishes, barely avoiding rolling his eyes.
Looking extremely smug at this point, Nemo waves his assistant away, who obliges as swiftly as he is able, and begins to walk around the room in what he assumes is a self important manner. Completely ignoring the other representatives, he circles the hall a few times before walking up to the announcer and slicking his blond hair back. "Oi, where can I get a drink at this joint?"
Before the poor announcer can answer, Nemo spots two of the representatives having an argument, and saunters over. At least he thinks its sauntering.
"Heeeey, some nice fuckin' shindig we're having here eh?" He loudly exclaims, slamming his hands on the table, a large grin spread across his face.
Still at the doorway, a heavily armoured woman looks on silently.
<div class='spoiler_toggle'>Nemo of the New Terran Republic</div><div class="spoiler" style="display:none;">Representative: Nemo of the New Terran Republic
Nemo has chosen to wear a rather scruffy and rather unimpressive looking suit along with a full length black coat, as well as insisting on wearing a pair of sunglasses inside. Completing the charming look is his slicked back blonde hair and devilish (at least he thinks so) goatee. It should be noted that whilst the New Terran Republic undoubtedly has a ton of dirt on them, Nemo seems almost... non-existent.
Deputy: Harold, a slightly portly, slightly balding gentleman who is wearing a similar, but notably far nicer suit to this event. Can often be found cowering slightly in the presence of Nemo or adjusting his glasses.
Other staff: Lilith, someone who appears to be Nemo's bodyguard. If Nemo has made a bare minimum effort to look formal, Lilith has not tried at all, instead donning body armour and carrying a case across her shoulder that might contain a weapon of some sort. Lilith will have stood out in any spies investigations as rarely leaving Nemo's side.
Group: The New Terran Republic
The New Terran Republic rose from the ashes of the the Old Terran Republic after years of civil war. This was a civil war that lasted so long none remember why it began in the first place and ended so long ago few remember how it truly ended.
The New Terran Republic are traders first and foremost, and have made efforts to make peaceful connections with as many outside races as humanly possible in order to bolster trade. To this end they have no military ships of any description, it is much preferred to hire out private security either within the Republic or outside of it.</div>
"Presenting..." The announcer begins, before looking puzzled and finally exacerbated. "Is this correct, sir?" He finally whispers.
The newcomer raises an eyebrow behind his sunglasses. "That's what it says on the bloody card ain't it?"
The announcer sighs. "Presenting his God-Damn-Excellence, the representative for the New Terran Republic, Nemo." He finishes, barely avoiding rolling his eyes.
Looking extremely smug at this point, Nemo waves his assistant away, who obliges as swiftly as he is able, and begins to walk around the room in what he assumes is a self important manner. Completely ignoring the other representatives, he circles the hall a few times before walking up to the announcer and slicking his blond hair back. "Oi, where can I get a drink at this joint?"
Before the poor announcer can answer, Nemo spots two of the representatives having an argument, and saunters over. At least he thinks its sauntering.
"Heeeey, some nice fuckin' shindig we're having here eh?" He loudly exclaims, slamming his hands on the table, a large grin spread across his face.
Still at the doorway, a heavily armoured woman looks on silently.
<div class='spoiler_toggle'>Nemo of the New Terran Republic</div><div class="spoiler" style="display:none;">Representative: Nemo of the New Terran Republic
Nemo has chosen to wear a rather scruffy and rather unimpressive looking suit along with a full length black coat, as well as insisting on wearing a pair of sunglasses inside. Completing the charming look is his slicked back blonde hair and devilish (at least he thinks so) goatee. It should be noted that whilst the New Terran Republic undoubtedly has a ton of dirt on them, Nemo seems almost... non-existent.
Deputy: Harold, a slightly portly, slightly balding gentleman who is wearing a similar, but notably far nicer suit to this event. Can often be found cowering slightly in the presence of Nemo or adjusting his glasses.
Other staff: Lilith, someone who appears to be Nemo's bodyguard. If Nemo has made a bare minimum effort to look formal, Lilith has not tried at all, instead donning body armour and carrying a case across her shoulder that might contain a weapon of some sort. Lilith will have stood out in any spies investigations as rarely leaving Nemo's side.
Group: The New Terran Republic
The New Terran Republic rose from the ashes of the the Old Terran Republic after years of civil war. This was a civil war that lasted so long none remember why it began in the first place and ended so long ago few remember how it truly ended.
The New Terran Republic are traders first and foremost, and have made efforts to make peaceful connections with as many outside races as humanly possible in order to bolster trade. To this end they have no military ships of any description, it is much preferred to hire out private security either within the Republic or outside of it.</div>
Last edited by Borg12345 on Sun Apr 20, 2014 10:38 pm, edited 1 time in total.
The Moot
((Interesting entry Borg, although you may need to rethink parts of your post - the Leader of the Draw is sitting "directly across" from Parakee, on the other side of the table, so it is not possible for him to be next to both of them. It has also been mentioned that Parakee is exceptionally tall, so if Nemo is a human of average height he'll probably be lucky to get a hand on Parakee's shoulder, let alone an arm. My fault for not giving measurements, I'll make this more clear in my profile post.))