A large, wooden building that had slowly but steadily sprung up in The Encampment was finally finished. It even boasted bedrooms on the second floor, whilst underground-one of the holes the dragon, Furnace, had dug-was full of all types of alcohol, non-alcoholic drinks, and even a type of bottled, synthetic blood. Some of this stuff was hard to come by, and therefore quite expensive. But the majority of it was cheap and cheerful-if not particularly strong.
The main room was full of carved wooden chairs and tables, some arranged in a semicircle around a fireplace and some in a purposely darker corner of the room. There were even windows in this place, though lacking in any sort of decoration. There was a bar near the back, the cellar entrance just behind that, and here the tavern owner (by way of the fact he carved most of it) was already fussing about the counter. It would soon be time to open.
At the main entrance stood two tall figures-one on the inside, and one on the outside. The one on the inside casually leant against the wall, with her furry arms crossed. This was Tala, the werewolf, currently in her 7ft tall, silver furred Were form.
Outside, a silver scaled draconian wearing a skintight, black one piece suit stood, rigidly awaiting the time to open the doors. This was Syllak, the sivak, and though she wasn't wearing her platemail armour today she did have her twin katanas strapped to her back. Above her, carved letters proudly declared this place to be called 'The Horn and Halo'. On the other side of the doors, there was a large piece of paper with the rules written on it, meant for everyone to read:
Patrons must not:
1: Punch, kick, scratch, claw, bite, poison, cast spells on or otherwise attack other patrons, for any reason, including completion of contracts. No matter who they are or what they've done-this is meant for all.
2: Draw any weapons of any sort.
3: Turn anyone-even willingly. Take that elsewhere.
4. Attempt to exert a psychic or mystical influence on another persons mind-we WILL know.
5: Threaten the staff.
6' Taunt or harm the resident fire-lizard, if/when she appears.
Do any of these things and you will be thrown out by one of our two lovely bouncers-who happen to be a werewolf and a draconian, so not much is going to get past them'
The sun hit the right position, and Syllak threw open the doors "The Horn and Halo is open!" she yelled with enthusiasm.
((You don't have to come in straight away after opening-it may well be best to start a bit later. Feel free to introduce and take control of NPC's including the tavernkeeper, and/or seeing Syllak or Tala throwing people out. Other than that you don't have to interact with these two if you don't want to-they're not here as my chars, they're here to 'keep the peace'
